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No unread posts Poll: Nesdev.com funding

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WhoaMan

65

32870

Sun Jan 22, 2017 4:10 pm

Myask View the latest post

No unread posts New users: How to fit in

tepples

0

6632

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts Background rendering

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Muhammad_R4

36

1825

Mon Jul 25, 2016 7:40 am

tepples View the latest post

No unread posts MMC5 with CHR-RAM

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hellfire

18

1157

Sat Jul 23, 2016 5:57 am

hellfire View the latest post

No unread posts Adjusting speeds and accelerations from PAL to NTSC

na_th_an

8

539

Wed Jul 20, 2016 4:02 pm

mikejmoffitt View the latest post

No unread posts Attachment(s) How to change sprite tile location(or whatever it's called)?

SecretAgent2001

3

355

Sun Jul 17, 2016 1:21 pm

tokumaru View the latest post

No unread posts Is there a better way to index a mostly empty array?

dougeff

3

415

Sun Jul 17, 2016 1:40 am

NovaSquirrel View the latest post

No unread posts Mapper description language

Myask

0

2057

Fri Jul 15, 2016 5:22 pm

Myask View the latest post

No unread posts Attachment(s) Quality of the CC65 randomizer

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DRW

43

1922

Thu Jul 14, 2016 2:36 pm

rainwarrior View the latest post

No unread posts Most efficient way to deal with multiple types of objects/AI

thenewguy

7

592

Wed Jul 13, 2016 12:08 pm

hackfresh View the latest post

No unread posts Attachment(s) How do I setup/install Neslib for use with Nesicide?

pinkpuff

5

549

Mon Jul 11, 2016 5:19 am

cpow View the latest post

No unread posts sprite sizes

Muhammad_R4

10

698

Sun Jul 10, 2016 4:00 pm

tepples View the latest post

No unread posts New MMC1 MultiCart

MottZilla

11

3711

Sun Jul 10, 2016 2:26 pm

MottZilla View the latest post

No unread posts Order of functions in CC65

DRW

8

391

Sat Jul 09, 2016 5:02 pm

rainwarrior View the latest post

No unread posts MMC3 RAM Protect

russellsprouts

1

356

Tue Jul 05, 2016 2:26 pm

lidnariq View the latest post

No unread posts Did any mapper support bankswitching CHR-RAM to PRG-RAM?

calima

2

417

Tue Jul 05, 2016 10:22 am

lidnariq View the latest post

No unread posts NES palette

Muhammad_R4

5

532

Tue Jul 05, 2016 10:21 am

tepples View the latest post

No unread posts 255 rubies in "The Legend of Zelda"?

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DRW

20

2010

Sun Jul 03, 2016 8:55 pm

zeroone View the latest post

No unread posts Animated tiles bank?

Diskover

8

645

Sat Jul 02, 2016 3:19 am

Memblers View the latest post

No unread posts PPU questions

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Muhammad_R4

18

1098

Fri Jul 01, 2016 3:48 pm

tepples View the latest post

No unread posts PPU rendering

Muhammad_R4

11

739

Thu Jun 30, 2016 6:49 pm

Quietust View the latest post

No unread posts Collision with multijointed sprites

psycopathicteen

13

712

Wed Jun 29, 2016 1:36 pm

psycopathicteen View the latest post

No unread posts Attachment(s) Demo of Sprites covering glitches

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dougeff

23

1004

Wed Jun 29, 2016 9:22 am

dougeff View the latest post

No unread posts PPU help

Muhammad_R4

14

726

Sat Jun 25, 2016 5:26 pm

Quietust View the latest post

No unread posts Attachment(s) Dual 8-way scrolling

glutock

10

993

Wed Jun 22, 2016 8:39 am

tokumaru View the latest post

No unread posts Including binary files that contain pointers to dynamic data

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tokumaru

26

1738

Mon Jun 20, 2016 8:00 pm

Hamtaro126 View the latest post

No unread posts Adventures in Scrolling: Mirroing Transitions

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xgamer

29

1746

Mon Jun 20, 2016 12:21 pm

tepples View the latest post

No unread posts Attachment(s) Children as game designers

FrankenGraphics

2

959

Sat Jun 18, 2016 12:47 pm

psycopathicteen View the latest post

No unread posts WUDSN KickAss Setup - How To?

marcelschoen

1

495

Mon Jun 06, 2016 2:46 pm

marcelschoen View the latest post

No unread posts Attachment(s) Poll: Recommended assembler for NES development beginner [POLL]

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darryl.revok

61

3303

Mon Jun 06, 2016 12:44 pm

NovaSquirrel View the latest post

No unread posts Scrolling tilemaps and collision detection

xgamer

8

746

Sun Jun 05, 2016 6:43 pm

tepples View the latest post

No unread posts ASM6 include files relative to folder

FrankenGraphics

11

772

Fri Jun 03, 2016 12:01 am

FrankenGraphics View the latest post

No unread posts I have a question about Sonic's physics

psycopathicteen

6

705

Wed Jun 01, 2016 6:54 am

tokumaru View the latest post

No unread posts Replace Frontloader SRAM

twitch

3

406

Wed Jun 01, 2016 5:44 am

twitch View the latest post

No unread posts Attachment(s) Anyone able to run Super VCD Games 300 on PC?

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sohan

25

2402

Sun May 29, 2016 9:26 am

sohan View the latest post

No unread posts Why isn't fceux's breakpoint to certain banks working?

nesrocks

7

840

Mon May 23, 2016 6:03 pm

nesrocks View the latest post

No unread posts object-based BG collision

psycopathicteen

3

593

Mon May 23, 2016 5:57 pm

tepples View the latest post

No unread posts Best way to calculate road parallax in racing games?

Vectrex2809

9

972

Sun May 22, 2016 5:20 pm

Espozo View the latest post

No unread posts Finished conversion of MMC3 game to MMC5

hackfresh

9

1168

Sun May 22, 2016 6:12 am

tepples View the latest post

No unread posts Attachment(s) Dual port SRAM

8bitMicroGuy

8

1087

Wed May 18, 2016 4:47 am

8bitMicroGuy View the latest post

No unread posts Disassembling NES ROM, What Disassembler to Use?

Pennywise

11

1175

Sat May 14, 2016 11:29 pm

doynax View the latest post

No unread posts Attachment(s) Help with a bug in game code ** Solved **

dougeff

11

870

Mon May 09, 2016 12:32 pm

tokumaru View the latest post

No unread posts asm6 + ines = asm6n

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nicklausw

19

1249

Mon May 09, 2016 12:03 pm

nicklausw View the latest post

No unread posts "Philosophical question": Unnamed labels

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DRW

44

2021

Mon May 09, 2016 9:22 am

Celius View the latest post

No unread posts Attachment(s) Go on the NES - is it feasible?

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Sogona

18

1618

Sat May 07, 2016 2:56 pm

Bisqwit View the latest post

No unread posts Greater than, less than

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DRW

21

1121

Sat May 07, 2016 11:57 am

tokumaru View the latest post

No unread posts Parallax scrolling

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DRW

31

2177

Fri May 06, 2016 9:54 am

darryl.revok View the latest post

No unread posts Making sure that code runs in fixed number of cycles

Bisqwit

1

540

Wed May 04, 2016 2:19 pm

darryl.revok View the latest post

No unread posts 6502: Break if overflow or underflow

DRW

14

911

Tue May 03, 2016 2:43 pm

pubby View the latest post

No unread posts CA65 Indirection Problems

mikejmoffitt

6

523

Mon May 02, 2016 11:38 am

mikejmoffitt View the latest post

No unread posts How were 3-d roads in racing games rendered?

Vectrex2809

1

572

Sun May 01, 2016 4:32 pm

rainwarrior View the latest post

No unread posts Attachment(s) Isometry: Solstice under the hood

FrankenGraphics

12

1228

Sun May 01, 2016 3:06 pm

tepples View the latest post

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