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No unread posts New users: How to fit in

tepples

0

9191

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts Attachment(s) Codemasters Roms, Everdrive N8 and a PAL NES.

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TR3KT

24

3917

Tue Sep 26, 2017 6:13 am

tepples View the latest post

No unread posts Attachment(s) TapeDump v1.0 - a tool to dump carts without extra hardware

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ccovell

177

47532

Sun Sep 24, 2017 5:01 pm

Fisher View the latest post

No unread posts Attachment(s) NES Journey to Silius Wrong Death Warp

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CLChambers00

34

3771

Thu Sep 21, 2017 4:10 pm

CLChambers00 View the latest post

No unread posts Anyone need a composer?

thanhmy

1

517

Thu Sep 21, 2017 1:25 am

FrankenGraphics View the latest post

No unread posts Program code in WRAM

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DRW

25

2191

Mon Sep 18, 2017 2:41 am

Bregalad View the latest post

No unread posts MMC1 questions

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DRW

47

3278

Sat Sep 16, 2017 4:55 pm

tokumaru View the latest post

No unread posts NES games and differences in input reaction

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nesrocks

23

2462

Thu Sep 14, 2017 6:18 am

nesrocks View the latest post

No unread posts Boards with 2 PPUs?

AzimuthFE

11

1525

Tue Sep 12, 2017 8:21 am

Pokun View the latest post

No unread posts Attachment(s) Seamless All-direction Scrolling

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dougeff

43

5360

Sun Sep 10, 2017 4:46 am

Diskover View the latest post

No unread posts Spot - The Video Game: Java AI vs. NES AI

zeroone

0

1050

Sat Sep 09, 2017 7:27 pm

zeroone View the latest post

No unread posts Rough x/y split ?

dougeff

4

881

Thu Sep 07, 2017 7:14 am

Bregalad View the latest post

No unread posts Merging roms and screenshots into a single franken file?

maseter

3

727

Wed Sep 06, 2017 10:03 am

tepples View the latest post

No unread posts NES: Technique for debugging CC65 code?

tschak909

5

989

Wed Sep 06, 2017 9:29 am

thefox View the latest post

No unread posts How to start developing games for NES?

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monobogdan

16

2301

Tue Sep 05, 2017 5:44 pm

Sour View the latest post

No unread posts How NES render graphics?

monobogdan

11

1605

Sun Sep 03, 2017 6:35 pm

ccovell View the latest post

No unread posts How to define a numeric constant in ca65?

nesrocks

2

519

Sun Sep 03, 2017 1:16 pm

nesrocks View the latest post

No unread posts Attachment(s) Proper X/Y split in neslib

na_th_an

3

689

Fri Sep 01, 2017 6:56 am

na_th_an View the latest post

No unread posts Mirror sprites with Shiru's Library NESlib

Diskover

6

1099

Sun Aug 27, 2017 1:05 pm

tepples View the latest post

No unread posts Documenting open bus behavior on the wiki

rainwarrior

3

655

Sun Aug 27, 2017 10:22 am

rainwarrior View the latest post

No unread posts Programming for the NES with JS

glutock

12

1939

Sun Aug 27, 2017 10:09 am

strat View the latest post

No unread posts Attachment(s) 8x16 sprites wiki question

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GradualGames

21

2443

Sat Aug 26, 2017 1:30 pm

GradualGames View the latest post

No unread posts How common is it to use V flag after adc, sbc, cmp, vs. bit?

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GradualGames

33

2903

Fri Aug 25, 2017 11:17 pm

Oziphantom View the latest post

No unread posts Nessemble - new NES assembler

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snarf2888

21

2318

Fri Aug 25, 2017 3:50 am

Pokun View the latest post

This topic is locked, you cannot edit posts or make further replies. Bootgod down?

BlockOutGuy

10

1770

Thu Aug 24, 2017 4:55 pm

tepples View the latest post

No unread posts How to clear/load sprites? Please help.

TeMaToS

10

1328

Thu Aug 24, 2017 4:03 am

TeMaToS View the latest post

No unread posts x and y registers used as a "this" vs. "that" idiom.

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GradualGames

28

2596

Tue Aug 22, 2017 6:37 pm

Vectrex2809 View the latest post

No unread posts Attachment(s) Scroll glitches after binding it with button

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TeMaToS

24

2375

Tue Aug 22, 2017 10:35 am

TeMaToS View the latest post

No unread posts Attachment(s) Tool: SENes v1.0 -> Scene Editor NES by klr128

klr128

1

589

Tue Aug 22, 2017 5:01 am

klr128 View the latest post

No unread posts Optimization of assembly code of cc65 possible?

DRW

7

968

Mon Aug 21, 2017 4:08 am

Oziphantom View the latest post

No unread posts Attachment(s) Tool: PCENES v1.1 -> Pal Chr Edit NES by klr128

klr128

1

1353

Sun Aug 20, 2017 4:05 am

klr128 View the latest post

No unread posts Poll: Nesdev.com funding

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WhoaMan

78

154295

Fri Aug 18, 2017 9:38 am

GradualGames View the latest post

No unread posts UNROM: Reading the current bank number

DRW

14

2644

Fri Aug 18, 2017 9:15 am

tokumaru View the latest post

No unread posts Creating character steps and bulet shooting in nes game

TeMaToS

2

783

Thu Aug 17, 2017 2:14 am

TeMaToS View the latest post

No unread posts Is rotation possible on nes?

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MartsINY

17

2363

Wed Aug 16, 2017 4:03 pm

psycopathicteen View the latest post

No unread posts Attachment(s) Sprite multiplexing to surpass the 64 sprite limit

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FrankenGraphics

15

2014

Mon Aug 14, 2017 4:57 pm

Vectrex2809 View the latest post

No unread posts BNROM cutting off at $C000

gauauu

5

782

Mon Aug 14, 2017 8:47 am

tokumaru View the latest post

No unread posts NES Programming Blog

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dougeff

97

19741

Fri Aug 11, 2017 8:12 am

FrankenGraphics View the latest post

No unread posts vid showing INL-ROM programmer and NROM flash cart for dev.

tschak909

4

876

Thu Aug 10, 2017 2:00 am

na_th_an View the latest post

No unread posts Hatris AI

zeroone

6

1172

Tue Aug 08, 2017 11:25 am

zeroone View the latest post

No unread posts Check first few chars of argument to ca65 macro?

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GradualGames

21

2333

Tue Aug 08, 2017 12:59 am

tokumaru View the latest post

No unread posts CA65: zp -> abs when using nested .procs

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GradualGames

29

3041

Mon Aug 07, 2017 12:59 pm

GradualGames View the latest post

No unread posts Transfer between ram and structs of arrays using ca65 macros

GradualGames

3

674

Mon Aug 07, 2017 10:27 am

GradualGames View the latest post

No unread posts ca65 assume absolute for zp label + 1?

GradualGames

6

789

Sun Aug 06, 2017 5:05 pm

GradualGames View the latest post

No unread posts Attachment(s) ca65 cfg files

dougeff

6

815

Sun Aug 06, 2017 1:56 pm

na_th_an View the latest post

No unread posts Odd behavior with operator precedence for ! in ca65 macros.

GradualGames

8

1051

Sun Aug 06, 2017 10:27 am

thefox View the latest post

No unread posts zp scope and parameter management with ca65 macros.

GradualGames

0

1104

Sun Aug 06, 2017 7:54 am

GradualGames View the latest post

No unread posts A question about "#>" and "#<" in 6502

yesyesyall

12

1427

Sat Aug 05, 2017 7:27 am

Pokun View the latest post

No unread posts Convenient ROM layout with ca65.

GradualGames

7

1043

Fri Aug 04, 2017 12:03 pm

GradualGames View the latest post

No unread posts Correct usage of PPUSTATUS

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DRW

30

2466

Thu Aug 03, 2017 12:39 pm

rainwarrior View the latest post

No unread posts Segment after the software stack, without setting a size

DRW

2

510

Thu Aug 03, 2017 7:52 am

DRW View the latest post

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