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Announcements
No unread posts New users: How to fit in

tepples

0

10405

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts sprite priority shuffling

smkd

4

1840

Thu Nov 27, 2008 7:43 am

Bregalad View the latest post

No unread posts Anyone have an Attribute renderer with Update routine(s)?

Hamtaro126

6

2180

Tue Nov 25, 2008 9:00 pm

tokumaru View the latest post

No unread posts DMC question (mainly directed to blargg)

Jarhmander

2

1703

Mon Nov 17, 2008 5:10 pm

Jarhmander View the latest post

No unread posts My game's music skips a frame in Nestopia

SecretServiceDude

3

2333

Mon Nov 17, 2008 4:03 pm

BMF54123 View the latest post

No unread posts MMC3 bank switching?

CrashTest

2

2151

Sun Nov 16, 2008 3:18 am

CrashTest View the latest post

No unread posts Mini Game Compo Submission - !Clik!

Roth

6

4342

Sat Nov 15, 2008 10:48 am

nesworld View the latest post

No unread posts Roughly how many cycles can I budget for nametable updates?

SecretServiceDude

14

4553

Fri Nov 14, 2008 7:20 am

tepples View the latest post

No unread posts Quick question about PPUSTATUS/PPUADDR

SecretServiceDude

3

2098

Fri Nov 14, 2008 1:26 am

Memblers View the latest post

No unread posts A restructuring of the controller inputs...

Sivak

4

1796

Thu Nov 13, 2008 11:03 am

tokumaru View the latest post

No unread posts Problem with SMB1: Need help on sprite address switch on IRQ

Hamtaro126

0

1451

Wed Nov 12, 2008 7:46 pm

Hamtaro126 View the latest post

No unread posts How do I make Jaleco Samples Loop like Music (in 2a03 ASM)

Hamtaro126

2

1601

Wed Nov 12, 2008 4:29 pm

Hamtaro126 View the latest post

No unread posts What's the fastest way to write repeating data to the PPU?

SecretServiceDude

5

2181

Wed Nov 12, 2008 12:15 pm

Roth View the latest post

This topic is locked, you cannot edit posts or make further replies. CHRRAM: How do I animate the player with uncompressed tiles?

Hamtaro126

3

1594

Mon Nov 10, 2008 9:08 pm

Hamtaro126 View the latest post

No unread posts .cfg for CA65 with mmc3 256kb CHR+ 256kb PRG?

CrashTest

9

3866

Sun Nov 09, 2008 11:44 pm

SecretServiceDude View the latest post

No unread posts Want to start some serious level design

Sivak

8

2926

Sat Nov 08, 2008 12:49 pm

Celius View the latest post

No unread posts Setting up vertical parallax

[ Go to pageGo to page: 1, 2, 3 ]

SecretServiceDude

37

7845

Sat Nov 08, 2008 11:58 am

Celius View the latest post

No unread posts Fading the palette to black

[ Go to pageGo to page: 1, 2 ]

SecretServiceDude

20

5821

Thu Nov 06, 2008 7:37 pm

Celius View the latest post

No unread posts Setting the background color on the first frame after reset

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SecretServiceDude

20

5268

Tue Nov 04, 2008 11:18 am

tokumaru View the latest post

No unread posts Which emulator most accurately represents NTSC colors?

SecretServiceDude

7

3161

Mon Nov 03, 2008 3:56 pm

strangenesfreak View the latest post

No unread posts Title screen jumps momentarily on reset

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SecretServiceDude

15

4653

Sun Nov 02, 2008 2:26 pm

Roth View the latest post

No unread posts My first foray into making cinema displays

[ Go to pageGo to page: 1, 2, 3 ]

Roth

39

8410

Sun Nov 02, 2008 12:57 pm

tokumaru View the latest post

No unread posts A good way to code water?

Sivak

5

2200

Sat Nov 01, 2008 2:05 am

Bregalad View the latest post

No unread posts Video demo of my Columns clone

[ Go to pageGo to page: 1, 2 ]

Sivak

27

11216

Wed Oct 29, 2008 10:34 pm

Sivak View the latest post

No unread posts Nes output

BadFoolPrototype

2

2049

Tue Oct 28, 2008 10:42 pm

MottZilla View the latest post

No unread posts Title screen name table compression

[ Go to pageGo to page: 1, 2 ]

SecretServiceDude

28

8172

Mon Oct 27, 2008 3:21 pm

Celius View the latest post

No unread posts Writing the interpreter -- zero page problems

ens_leader

1

1830

Mon Oct 27, 2008 1:07 pm

tokumaru View the latest post

No unread posts The famitracker driver thread

Banshaku

11

5502

Sun Oct 26, 2008 3:03 pm

Banshaku View the latest post

No unread posts Having it so a fragment of the BG scrolls...

Sivak

4

2344

Fri Oct 24, 2008 1:46 am

Bregalad View the latest post

No unread posts Advantage of virtual sound registers

[ Go to pageGo to page: 1, 2 ]

Banshaku

17

4744

Thu Oct 23, 2008 3:31 am

tepples View the latest post

This topic is locked, you cannot edit posts or make further replies. Why didn't you so loooong... too many years!!!

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Hell_Killer_SS

50

14041

Wed Oct 22, 2008 3:30 am

tepples View the latest post

No unread posts Full-Screen Name Table Updates - What's the Best Way?

qbradq

10

3321

Tue Oct 21, 2008 8:25 pm

qbradq View the latest post

No unread posts emulate a powerpak

downloader

4

2254

Mon Oct 20, 2008 2:16 am

Xkeeper View the latest post

No unread posts VRCVII / VRC7 Sound Registers

sdm

3

2106

Sun Oct 19, 2008 8:12 am

sdm View the latest post

No unread posts Powerpack... how?

Zepper

6

2687

Sat Oct 18, 2008 12:39 pm

tokumaru View the latest post

No unread posts Some new NES demoscene stuff

[ Go to pageGo to page: 1, 2 ]

visy

22

13254

Fri Oct 17, 2008 11:54 am

Celius View the latest post

No unread posts Collision for all cases is hard... Tips?

Sivak

2

1858

Thu Oct 16, 2008 1:03 am

strat View the latest post

No unread posts Quickie Q on movement

Sivak

5

2182

Sun Oct 12, 2008 9:37 pm

Celius View the latest post

No unread posts Attachment(s) Update of my Window demo with mid-frame palette writes

Bregalad

2

1595

Sun Oct 12, 2008 12:01 pm

Bregalad View the latest post

No unread posts Thoughts on doing a platformer...

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Sivak

28

7097

Sat Oct 11, 2008 6:56 pm

Celius View the latest post

No unread posts Sound question

[ Go to pageGo to page: 1, 2 ]

Sivak

15

5269

Sat Oct 11, 2008 6:41 pm

Celius View the latest post

No unread posts "and they left the programming manuals laying around..&

stalepie

0

1986

Fri Oct 10, 2008 6:24 pm

stalepie View the latest post

No unread posts greetings + a couple of questions

smkd

8

2730

Fri Oct 10, 2008 1:14 am

smkd View the latest post

No unread posts 4-way scroll without glitches nor raster effects

Bregalad

12

5234

Sat Oct 04, 2008 10:35 am

tokumaru View the latest post

No unread posts Map data and compression for scrollable map?

[ Go to pageGo to page: 1, 2, 3, 4 ]

CrashTest

59

13391

Fri Oct 03, 2008 12:40 pm

doynax View the latest post

No unread posts Battletoads/Crisisforce vertical parallax. How?

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CrashTest

22

7283

Thu Oct 02, 2008 3:55 pm

d4s View the latest post

No unread posts The MISHAP Tile Scaling Algorithm

jargon

4

2198

Tue Sep 23, 2008 11:17 pm

jargon View the latest post

No unread posts VERY easy way to make code for objects

[ Go to pageGo to page: 1, 2 ]

Bregalad

22

7033

Wed Sep 17, 2008 12:27 pm

tokumaru View the latest post

No unread posts is the program program rom really that small?

pizzach

8

2977

Fri Sep 12, 2008 11:47 am

Dwedit View the latest post

No unread posts Does sprite/BG clipping affect sprite 0 hit?

kyuusaku

1

1468

Thu Sep 11, 2008 8:31 pm

Disch View the latest post

No unread posts Unable to set y scroll in MMC3 irq

[ Go to pageGo to page: 1, 2, 3 ]

CrashTest

33

9015

Thu Sep 11, 2008 2:06 am

Bregalad View the latest post

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