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tepples

0

10417

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts How to start developing games for NES?

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monobogdan

16

2588

Tue Sep 05, 2017 5:44 pm

Sour View the latest post

No unread posts How NES render graphics?

monobogdan

11

1799

Sun Sep 03, 2017 6:35 pm

ccovell View the latest post

No unread posts How to define a numeric constant in ca65?

nesrocks

2

604

Sun Sep 03, 2017 1:16 pm

nesrocks View the latest post

No unread posts Attachment(s) Proper X/Y split in neslib

na_th_an

3

794

Fri Sep 01, 2017 6:56 am

na_th_an View the latest post

No unread posts Mirror sprites with Shiru's Library NESlib

Diskover

6

1215

Sun Aug 27, 2017 1:05 pm

tepples View the latest post

No unread posts Documenting open bus behavior on the wiki

rainwarrior

3

741

Sun Aug 27, 2017 10:22 am

rainwarrior View the latest post

No unread posts Programming for the NES with JS

glutock

12

2122

Sun Aug 27, 2017 10:09 am

strat View the latest post

No unread posts Attachment(s) 8x16 sprites wiki question

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GradualGames

21

2771

Sat Aug 26, 2017 1:30 pm

GradualGames View the latest post

No unread posts How common is it to use V flag after adc, sbc, cmp, vs. bit?

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GradualGames

33

3276

Fri Aug 25, 2017 11:17 pm

Oziphantom View the latest post

No unread posts Nessemble - new NES assembler

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snarf2888

21

2564

Fri Aug 25, 2017 3:50 am

Pokun View the latest post

This topic is locked, you cannot edit posts or make further replies. Bootgod down?

BlockOutGuy

10

1914

Thu Aug 24, 2017 4:55 pm

tepples View the latest post

No unread posts How to clear/load sprites? Please help.

TeMaToS

10

1455

Thu Aug 24, 2017 4:03 am

TeMaToS View the latest post

No unread posts x and y registers used as a "this" vs. "that" idiom.

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GradualGames

28

2900

Tue Aug 22, 2017 6:37 pm

Vectrex2809 View the latest post

No unread posts Attachment(s) Scroll glitches after binding it with button

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TeMaToS

24

2650

Tue Aug 22, 2017 10:35 am

TeMaToS View the latest post

No unread posts Attachment(s) Tool: SENes v1.0 -> Scene Editor NES by klr128

klr128

1

654

Tue Aug 22, 2017 5:01 am

klr128 View the latest post

No unread posts Optimization of assembly code of cc65 possible?

DRW

7

1091

Mon Aug 21, 2017 4:08 am

Oziphantom View the latest post

No unread posts Attachment(s) Tool: PCENES v1.1 -> Pal Chr Edit NES by klr128

klr128

1

1562

Sun Aug 20, 2017 4:05 am

klr128 View the latest post

No unread posts Poll: Nesdev.com funding

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WhoaMan

78

162840

Fri Aug 18, 2017 9:38 am

GradualGames View the latest post

No unread posts UNROM: Reading the current bank number

DRW

14

3028

Fri Aug 18, 2017 9:15 am

tokumaru View the latest post

No unread posts Creating character steps and bulet shooting in nes game

TeMaToS

2

855

Thu Aug 17, 2017 2:14 am

TeMaToS View the latest post

No unread posts Is rotation possible on nes?

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MartsINY

17

2604

Wed Aug 16, 2017 4:03 pm

psycopathicteen View the latest post

No unread posts Attachment(s) Sprite multiplexing to surpass the 64 sprite limit

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FrankenGraphics

15

2222

Mon Aug 14, 2017 4:57 pm

Vectrex2809 View the latest post

No unread posts BNROM cutting off at $C000

gauauu

5

877

Mon Aug 14, 2017 8:47 am

tokumaru View the latest post

No unread posts vid showing INL-ROM programmer and NROM flash cart for dev.

tschak909

4

1001

Thu Aug 10, 2017 2:00 am

na_th_an View the latest post

No unread posts Hatris AI

zeroone

6

1296

Tue Aug 08, 2017 11:25 am

zeroone View the latest post

No unread posts Check first few chars of argument to ca65 macro?

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GradualGames

21

2649

Tue Aug 08, 2017 12:59 am

tokumaru View the latest post

No unread posts CA65: zp -> abs when using nested .procs

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GradualGames

29

3401

Mon Aug 07, 2017 12:59 pm

GradualGames View the latest post

No unread posts Transfer between ram and structs of arrays using ca65 macros

GradualGames

3

769

Mon Aug 07, 2017 10:27 am

GradualGames View the latest post

No unread posts ca65 assume absolute for zp label + 1?

GradualGames

6

894

Sun Aug 06, 2017 5:05 pm

GradualGames View the latest post

No unread posts Attachment(s) ca65 cfg files

dougeff

6

920

Sun Aug 06, 2017 1:56 pm

na_th_an View the latest post

No unread posts Odd behavior with operator precedence for ! in ca65 macros.

GradualGames

8

1176

Sun Aug 06, 2017 10:27 am

thefox View the latest post

No unread posts zp scope and parameter management with ca65 macros.

GradualGames

0

1266

Sun Aug 06, 2017 7:54 am

GradualGames View the latest post

No unread posts A question about "#>" and "#<" in 6502

yesyesyall

12

1584

Sat Aug 05, 2017 7:27 am

Pokun View the latest post

No unread posts Convenient ROM layout with ca65.

GradualGames

7

1156

Fri Aug 04, 2017 12:03 pm

GradualGames View the latest post

No unread posts Correct usage of PPUSTATUS

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DRW

30

2776

Thu Aug 03, 2017 12:39 pm

rainwarrior View the latest post

No unread posts Segment after the software stack, without setting a size

DRW

2

581

Thu Aug 03, 2017 7:52 am

DRW View the latest post

No unread posts Super Mario 256 "hidden levels"

eggman

1

687

Thu Aug 03, 2017 1:35 am

lidnariq View the latest post

No unread posts How to know instruction before debugger point?

MartsINY

14

1656

Wed Aug 02, 2017 3:57 pm

Sour View the latest post

No unread posts Why does this RAM initialization code work?

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DRW

17

1887

Wed Aug 02, 2017 1:06 pm

DRW View the latest post

No unread posts Artificial intelligence's architecture

RogerBidon

5

992

Tue Aug 01, 2017 8:54 pm

tepples View the latest post

No unread posts divide by 10 and divide by 6 using bit shifts+addition

tschak909

11

1628

Tue Aug 01, 2017 5:37 pm

tschak909 View the latest post

No unread posts What program to use to make Assembly?

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MartsINY

24

3687

Mon Jul 31, 2017 3:01 am

mantanz View the latest post

No unread posts Understanding clean X/Y split

GradualGames

5

966

Sun Jul 30, 2017 4:41 pm

tokumaru View the latest post

No unread posts naken_asm assembler 6502, 65C816, Z80, & modern mcus

infiniteneslives

0

1198

Sat Jul 29, 2017 3:37 pm

infiniteneslives View the latest post

No unread posts FCEUX Default Memory Values and Rom for Reading Values.

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CLChambers00

59

6646

Thu Jul 27, 2017 1:03 pm

CLChambers00 View the latest post

No unread posts Function params & local vars using a stack in ASM6

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frantik

35

10086

Sat Jul 22, 2017 8:08 am

dustmop View the latest post

No unread posts Galaga - Breaking the 8 sprite limit

mantanz

2

751

Fri Jul 21, 2017 5:06 am

mantanz View the latest post

No unread posts ca65 feature is somehow "illegal" [RESOLVED]

FrankenGraphics

8

1213

Wed Jul 19, 2017 3:57 pm

FrankenGraphics View the latest post

No unread posts ASM6 array - Not a number

MartsINY

5

1093

Mon Jul 17, 2017 4:49 pm

Pokun View the latest post

No unread posts Why does this game genie code work? (The Legend of Zelda)

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AzimuthFE

18

2509

Mon Jul 17, 2017 11:42 am

strat View the latest post

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