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No unread posts Poll: Nesdev.com funding

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WhoaMan

66

37477

Tue Mar 07, 2017 7:11 pm

nintendo2600 View the latest post

No unread posts New users: How to fit in

tepples

0

6692

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts Adventures in Scrolling: Mirroing Transitions

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xgamer

29

1875

Mon Jun 20, 2016 12:21 pm

tepples View the latest post

No unread posts Attachment(s) Children as game designers

FrankenGraphics

2

979

Sat Jun 18, 2016 12:47 pm

psycopathicteen View the latest post

No unread posts WUDSN KickAss Setup - How To?

marcelschoen

1

518

Mon Jun 06, 2016 2:46 pm

marcelschoen View the latest post

No unread posts Attachment(s) Poll: Recommended assembler for NES development beginner [POLL]

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darryl.revok

61

3493

Mon Jun 06, 2016 12:44 pm

NovaSquirrel View the latest post

No unread posts Scrolling tilemaps and collision detection

xgamer

8

785

Sun Jun 05, 2016 6:43 pm

tepples View the latest post

No unread posts ASM6 include files relative to folder

FrankenGraphics

11

835

Fri Jun 03, 2016 12:01 am

FrankenGraphics View the latest post

No unread posts I have a question about Sonic's physics

psycopathicteen

6

748

Wed Jun 01, 2016 6:54 am

tokumaru View the latest post

No unread posts Replace Frontloader SRAM

twitch

3

432

Wed Jun 01, 2016 5:44 am

twitch View the latest post

No unread posts Attachment(s) Anyone able to run Super VCD Games 300 on PC?

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sohan

25

2547

Sun May 29, 2016 9:26 am

sohan View the latest post

No unread posts Why isn't fceux's breakpoint to certain banks working?

nesrocks

7

898

Mon May 23, 2016 6:03 pm

nesrocks View the latest post

No unread posts object-based BG collision

psycopathicteen

3

624

Mon May 23, 2016 5:57 pm

tepples View the latest post

No unread posts Best way to calculate road parallax in racing games?

Vectrex2809

9

1020

Sun May 22, 2016 5:20 pm

Espozo View the latest post

No unread posts Finished conversion of MMC3 game to MMC5

hackfresh

9

1226

Sun May 22, 2016 6:12 am

tepples View the latest post

No unread posts Attachment(s) Dual port SRAM

8bitMicroGuy

8

1146

Wed May 18, 2016 4:47 am

8bitMicroGuy View the latest post

No unread posts Disassembling NES ROM, What Disassembler to Use?

Pennywise

11

1263

Sat May 14, 2016 11:29 pm

doynax View the latest post

No unread posts Attachment(s) Help with a bug in game code ** Solved **

dougeff

11

926

Mon May 09, 2016 12:32 pm

tokumaru View the latest post

No unread posts asm6 + ines = asm6n

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nicklausw

19

1329

Mon May 09, 2016 12:03 pm

nicklausw View the latest post

No unread posts "Philosophical question": Unnamed labels

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DRW

44

2204

Mon May 09, 2016 9:22 am

Celius View the latest post

No unread posts Attachment(s) Go on the NES - is it feasible?

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Sogona

18

1727

Sat May 07, 2016 2:56 pm

Bisqwit View the latest post

No unread posts Greater than, less than

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DRW

21

1201

Sat May 07, 2016 11:57 am

tokumaru View the latest post

No unread posts Parallax scrolling

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DRW

31

2301

Fri May 06, 2016 9:54 am

darryl.revok View the latest post

No unread posts Making sure that code runs in fixed number of cycles

Bisqwit

1

577

Wed May 04, 2016 2:19 pm

darryl.revok View the latest post

No unread posts 6502: Break if overflow or underflow

DRW

14

965

Tue May 03, 2016 2:43 pm

pubby View the latest post

No unread posts CA65 Indirection Problems

mikejmoffitt

6

558

Mon May 02, 2016 11:38 am

mikejmoffitt View the latest post

No unread posts How were 3-d roads in racing games rendered?

Vectrex2809

1

589

Sun May 01, 2016 4:32 pm

rainwarrior View the latest post

No unread posts Attachment(s) Isometry: Solstice under the hood

FrankenGraphics

12

1322

Sun May 01, 2016 3:06 pm

tepples View the latest post

No unread posts Getting NTSC and PAL to run at the same speed

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DRW

15

1931

Sun May 01, 2016 3:14 am

DRW View the latest post

No unread posts Push arguments to stack

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dougeff

15

1070

Sat Apr 30, 2016 1:35 pm

Bregalad View the latest post

No unread posts How to clip on both sides like in Tom & Jerry

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8bitMicroGuy

15

1283

Sat Apr 30, 2016 12:39 pm

8bitMicroGuy View the latest post

No unread posts Attachment(s) CC65, FamiTone: Constant values unknown at compile-time

DRW

9

644

Sat Apr 30, 2016 5:44 am

DRW View the latest post

No unread posts Yet another 6502 reference

heardtheword

6

736

Sat Apr 30, 2016 5:14 am

rainwarrior View the latest post

No unread posts Attachment(s) Reasonable implementation of PCM

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za909

20

1861

Fri Apr 29, 2016 4:55 am

FrankenGraphics View the latest post

No unread posts Attachment(s) Fun with MMC3 Scanline IRQs

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darryl.revok

41

2209

Thu Apr 28, 2016 12:27 am

darryl.revok View the latest post

No unread posts CA65: Detect if an identifier exists using result of .ident?

GradualGames

4

575

Wed Apr 27, 2016 7:26 pm

GradualGames View the latest post

No unread posts cc65 acting weird again

na_th_an

10

719

Tue Apr 26, 2016 11:05 pm

na_th_an View the latest post

No unread posts Games that load full levels in RAM

psycopathicteen

13

1370

Tue Apr 26, 2016 8:54 am

Disch View the latest post

No unread posts Flipping background tiles?

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Nadia

25

4478

Fri Apr 15, 2016 11:34 am

tokumaru View the latest post

No unread posts Did anything actually use the NES expansion port?

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zeroone

29

2126

Thu Apr 14, 2016 6:20 pm

Jarhmander View the latest post

No unread posts MMC5 register mirrors?

Bisqwit

4

589

Thu Apr 14, 2016 6:07 am

Bisqwit View the latest post

No unread posts Attract mode

DRW

8

973

Wed Apr 13, 2016 4:44 pm

Alp View the latest post

No unread posts 16-bit software delay routine

Bisqwit

5

1665

Wed Apr 13, 2016 11:33 am

Bisqwit View the latest post

No unread posts Free eBook: No More Secrets - NMOS 6510 Unintended Opcodes

cyc

4

666

Sun Apr 10, 2016 11:25 am

lidnariq View the latest post

No unread posts Family BASIC Program to Cart?

rencya6

2

585

Wed Apr 06, 2016 3:49 am

slobu View the latest post

No unread posts Adapting Sik's UFTC graphics compression

tepples

3

504

Tue Apr 05, 2016 10:46 am

tepples View the latest post

No unread posts Change palette mid-screen ??

dougeff

8

995

Thu Mar 31, 2016 6:54 pm

tokumaru View the latest post

No unread posts Testing Famicom expansion port compatibility

DRW

4

530

Tue Mar 29, 2016 2:38 pm

DRW View the latest post

No unread posts Attachment(s) Best practise to avoid scanline limitations

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-Basti-

17

1964

Tue Mar 22, 2016 11:36 am

-Basti- View the latest post

No unread posts Tiles technical question; blank tiles

Marscaleb

13

949

Mon Mar 21, 2016 11:58 pm

Drag View the latest post

No unread posts BRK same as NOP in 2A03, right?

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xuling93

18

1308

Mon Mar 21, 2016 9:46 pm

rainwarrior View the latest post

No unread posts Map sizes and other attributes

Marscaleb

14

1347

Fri Mar 18, 2016 9:43 pm

tepples View the latest post

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