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No unread posts Poll: Nesdev.com funding

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WhoaMan

66

43876

Tue Mar 07, 2017 7:11 pm

nintendo2600 View the latest post

No unread posts New users: How to fit in

tepples

0

6797

Sat Aug 21, 2010 7:38 pm

tepples View the latest post

Topics
No unread posts projectile patterns

psycopathicteen

2

363

Tue Aug 09, 2016 10:42 pm

psycopathicteen View the latest post

No unread posts PPU pinout

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Muhammad_R4

36

1637

Tue Aug 09, 2016 6:17 pm

Quietust View the latest post

No unread posts PPU timing

Muhammad_R4

3

309

Tue Aug 09, 2016 12:22 pm

Dwedit View the latest post

No unread posts Attachment(s) Camera anchors

thefox

6

506

Mon Aug 08, 2016 7:22 am

Alp View the latest post

No unread posts Representing tiles with 2 bits

chowder

7

609

Sun Aug 07, 2016 8:35 pm

Myask View the latest post

No unread posts Shortening duplicate code for left and right direction

DRW

13

958

Fri Aug 05, 2016 11:48 pm

Myask View the latest post

No unread posts Sprite buffer.

Muhammad_R4

2

699

Wed Aug 03, 2016 4:38 am

Quietust View the latest post

No unread posts Attachment(s) Horizontal stripes in "Super Mario Bros."

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DRW

22

2550

Wed Aug 03, 2016 1:21 am

thefox View the latest post

No unread posts Attachment(s) The official soda of NESdev...

zeroone

6

904

Sun Jul 31, 2016 11:58 am

whicker View the latest post

No unread posts Attachment(s) Bad Mapper or Bad Dump

jeruka9

2

424

Thu Jul 28, 2016 6:17 am

jeruka9 View the latest post

No unread posts Issue with replacing tiles during gameplay... :(

PacManPlus

10

1092

Tue Jul 26, 2016 9:00 am

PacManPlus View the latest post

No unread posts Background rendering

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Muhammad_R4

36

2125

Mon Jul 25, 2016 7:40 am

tepples View the latest post

No unread posts MMC5 with CHR-RAM

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hellfire

18

1332

Sat Jul 23, 2016 5:57 am

hellfire View the latest post

No unread posts Adjusting speeds and accelerations from PAL to NTSC

na_th_an

8

665

Wed Jul 20, 2016 4:02 pm

mikejmoffitt View the latest post

No unread posts Attachment(s) How to change sprite tile location(or whatever it's called)?

SecretAgent2001

3

409

Sun Jul 17, 2016 1:21 pm

tokumaru View the latest post

No unread posts Is there a better way to index a mostly empty array?

dougeff

3

466

Sun Jul 17, 2016 1:40 am

NovaSquirrel View the latest post

No unread posts Mapper description language

Myask

0

2109

Fri Jul 15, 2016 5:22 pm

Myask View the latest post

No unread posts Attachment(s) Quality of the CC65 randomizer

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DRW

43

2372

Thu Jul 14, 2016 2:36 pm

rainwarrior View the latest post

No unread posts Most efficient way to deal with multiple types of objects/AI

thenewguy

7

696

Wed Jul 13, 2016 12:08 pm

hackfresh View the latest post

No unread posts Attachment(s) How do I setup/install Neslib for use with Nesicide?

pinkpuff

5

624

Mon Jul 11, 2016 5:19 am

cpow View the latest post

No unread posts sprite sizes

Muhammad_R4

10

851

Sun Jul 10, 2016 4:00 pm

tepples View the latest post

No unread posts New MMC1 MultiCart

MottZilla

11

3845

Sun Jul 10, 2016 2:26 pm

MottZilla View the latest post

No unread posts Order of functions in CC65

DRW

8

464

Sat Jul 09, 2016 5:02 pm

rainwarrior View the latest post

No unread posts MMC3 RAM Protect

russellsprouts

1

391

Tue Jul 05, 2016 2:26 pm

lidnariq View the latest post

No unread posts Did any mapper support bankswitching CHR-RAM to PRG-RAM?

calima

2

457

Tue Jul 05, 2016 10:22 am

lidnariq View the latest post

No unread posts NES palette

Muhammad_R4

5

624

Tue Jul 05, 2016 10:21 am

tepples View the latest post

No unread posts 255 rubies in "The Legend of Zelda"?

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DRW

20

2216

Sun Jul 03, 2016 8:55 pm

zeroone View the latest post

No unread posts Animated tiles bank?

Diskover

8

766

Sat Jul 02, 2016 3:19 am

Memblers View the latest post

No unread posts PPU questions

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Muhammad_R4

18

1344

Fri Jul 01, 2016 3:48 pm

tepples View the latest post

No unread posts PPU rendering

Muhammad_R4

11

886

Thu Jun 30, 2016 6:49 pm

Quietust View the latest post

No unread posts Collision with multijointed sprites

psycopathicteen

13

778

Wed Jun 29, 2016 1:36 pm

psycopathicteen View the latest post

No unread posts Attachment(s) Demo of Sprites covering glitches

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dougeff

23

1155

Wed Jun 29, 2016 9:22 am

dougeff View the latest post

No unread posts PPU help

Muhammad_R4

14

888

Sat Jun 25, 2016 5:26 pm

Quietust View the latest post

No unread posts Attachment(s) Dual 8-way scrolling

glutock

10

1108

Wed Jun 22, 2016 8:39 am

tokumaru View the latest post

No unread posts Including binary files that contain pointers to dynamic data

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tokumaru

26

1962

Mon Jun 20, 2016 8:00 pm

Hamtaro126 View the latest post

No unread posts Adventures in Scrolling: Mirroing Transitions

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xgamer

29

2018

Mon Jun 20, 2016 12:21 pm

tepples View the latest post

No unread posts Attachment(s) Children as game designers

FrankenGraphics

2

1022

Sat Jun 18, 2016 12:47 pm

psycopathicteen View the latest post

No unread posts WUDSN KickAss Setup - How To?

marcelschoen

1

560

Mon Jun 06, 2016 2:46 pm

marcelschoen View the latest post

No unread posts Attachment(s) Poll: Recommended assembler for NES development beginner [POLL]

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darryl.revok

61

3761

Mon Jun 06, 2016 12:44 pm

NovaSquirrel View the latest post

No unread posts Scrolling tilemaps and collision detection

xgamer

8

836

Sun Jun 05, 2016 6:43 pm

tepples View the latest post

No unread posts ASM6 include files relative to folder

FrankenGraphics

11

927

Fri Jun 03, 2016 12:01 am

FrankenGraphics View the latest post

No unread posts I have a question about Sonic's physics

psycopathicteen

6

796

Wed Jun 01, 2016 6:54 am

tokumaru View the latest post

No unread posts Replace Frontloader SRAM

twitch

3

465

Wed Jun 01, 2016 5:44 am

twitch View the latest post

No unread posts Attachment(s) Anyone able to run Super VCD Games 300 on PC?

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sohan

25

2748

Sun May 29, 2016 9:26 am

sohan View the latest post

No unread posts Why isn't fceux's breakpoint to certain banks working?

nesrocks

7

982

Mon May 23, 2016 6:03 pm

nesrocks View the latest post

No unread posts object-based BG collision

psycopathicteen

3

666

Mon May 23, 2016 5:57 pm

tepples View the latest post

No unread posts Best way to calculate road parallax in racing games?

Vectrex2809

9

1097

Sun May 22, 2016 5:20 pm

Espozo View the latest post

No unread posts Finished conversion of MMC3 game to MMC5

hackfresh

9

1302

Sun May 22, 2016 6:12 am

tepples View the latest post

No unread posts Attachment(s) Dual port SRAM

8bitMicroGuy

8

1207

Wed May 18, 2016 4:47 am

8bitMicroGuy View the latest post

No unread posts Disassembling NES ROM, What Disassembler to Use?

Pennywise

11

1348

Sat May 14, 2016 11:29 pm

doynax View the latest post

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