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No unread posts server room changes: some downtime this week

WhoaMan

4

5183

Fri Oct 06, 2017 12:56 pm

unregistered View the latest post

Topics
No unread posts List of techniques to fake 3D graphics with 2D hardware

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Bregalad

21

4083

Mon Jan 16, 2017 6:08 am

calima View the latest post

No unread posts Mega Man 5 - Color Editing troubleshoot

Xraying

4

1259

Thu Jan 05, 2017 8:57 pm

mikejmoffitt View the latest post

No unread posts Exceptional NES visual effects animated GIF collection

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zeroone

16

3152

Thu Jan 05, 2017 2:49 pm

rainwarrior View the latest post

No unread posts CHR loading code (C++) don't quite understand CHR format...

ittyBittyByte

6

1413

Tue Jan 03, 2017 1:55 pm

ittyBittyByte View the latest post

No unread posts Design documents from The Legend of Zelda

cyc

4

1287

Mon Jan 02, 2017 6:04 am

Pokun View the latest post

No unread posts "Palette swapping" now VS palette swapping then

ittyBittyByte

11

1835

Fri Dec 30, 2016 10:25 am

rainwarrior View the latest post

No unread posts How are animations stored and used on the NES?

ittyBittyByte

2

1072

Mon Dec 19, 2016 7:21 am

tokumaru View the latest post

No unread posts Attachment(s) Palette/attribute table decisions

FrankenGraphics

7

3089

Wed Dec 14, 2016 7:15 pm

M_Tee View the latest post

No unread posts Attachment(s) SMB Sprite 0 demonstration gif

zeroone

3

1488

Thu Dec 08, 2016 12:34 pm

tepples View the latest post

No unread posts Attachment(s) anime hair

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psycopathicteen

21

3890

Sun Dec 04, 2016 4:24 am

Pokun View the latest post

No unread posts Which games used the de-emphasis feature?

ptoing

2

1054

Wed Nov 30, 2016 1:47 pm

ptoing View the latest post

No unread posts Attachment(s) Pooyan (with Zelda graphics) Hack - Solved!

Immutable

4

1690

Sun Nov 27, 2016 4:51 pm

Immutable View the latest post

No unread posts Attachment(s) Castlevania - Dark Version

BioMechanical Dude

5

3471

Sat Nov 26, 2016 4:25 am

hawken View the latest post

No unread posts gfx quiz [new gfx inside] 250 chars used, 6 to spare

FrankenGraphics

2

1458

Sun Nov 20, 2016 10:39 am

FrankenGraphics View the latest post

No unread posts Attachment(s) Controllers

tepples

9

2698

Fri Nov 18, 2016 7:59 pm

Myask View the latest post

No unread posts Attachment(s) Issue with evening background color

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DRW

28

5902

Fri Nov 18, 2016 7:32 am

DRW View the latest post

No unread posts Attachment(s) Rad racer's anaglyph - is it broken?

FrankenGraphics

14

3148

Wed Nov 16, 2016 6:19 pm

Quietust View the latest post

No unread posts Critique this screen/these graphics

FrankenGraphics

12

2065

Sat Nov 12, 2016 9:55 am

FrankenGraphics View the latest post

No unread posts Attachment(s) NES with color Palettes of different systems

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BioMechanical Dude

33

9321

Sat Nov 05, 2016 11:00 am

zeroone View the latest post

No unread posts Attachment(s) Fonts for homebrew developers

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Jon

28

18601

Sat Nov 05, 2016 10:52 am

DragonDePlatino View the latest post

No unread posts Attachment(s) Question for Keisan Game: Sansuu 1 Toshi

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Immutable

16

2850

Tue Oct 18, 2016 1:10 pm

tokumaru View the latest post

No unread posts Attachment(s) Character appearance in Tennis, Soccer, and Kung Fu

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tepples

28

5077

Sat Oct 15, 2016 9:07 am

Drag View the latest post

No unread posts Attachment(s) Nes drawings

grofdragula

1

1346

Thu Oct 06, 2016 9:02 pm

Dwedit View the latest post

No unread posts Attachment(s) RPG tiles

[ Go to pageGo to page: 1, 2 ]

Marscaleb

15

3306

Tue Sep 27, 2016 4:33 am

Pokun View the latest post

No unread posts Attachment(s) My famicom palette

fcism

1

1151

Tue Sep 27, 2016 3:45 am

Charly View the latest post

No unread posts Chr files

WizardBones

2

933

Wed Sep 21, 2016 9:51 pm

M_Tee View the latest post

No unread posts Attachment(s) Different palettes for enemies and other sprites

WizardBones

11

1843

Wed Sep 21, 2016 5:36 pm

WizardBones View the latest post

No unread posts Attachment(s) bmp2nam

Rahsennor

0

2638

Fri Sep 16, 2016 10:29 pm

Rahsennor View the latest post

No unread posts MMC1-5 Graphic Limitations

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WizardBones

35

4517

Wed Sep 14, 2016 8:41 pm

WizardBones View the latest post

No unread posts Attachment(s) Custom 3+bpp font

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Espozo

16

3117

Fri Sep 09, 2016 11:54 am

rainwarrior View the latest post

No unread posts Attachment(s) My Nes Palette

Urbi

4

1389

Fri Aug 19, 2016 5:26 am

Urbi View the latest post

No unread posts yy-chr: set file size

EnigmaOverdrive

7

1663

Sat Aug 13, 2016 12:42 pm

koitsu View the latest post

No unread posts attack timing

psycopathicteen

2

1092

Mon Aug 01, 2016 10:49 am

Kasumi View the latest post

No unread posts Tools required

Muhammad_R4

8

2020

Sat Jul 23, 2016 7:48 pm

dougeff View the latest post

No unread posts Graphics-hacking Aladdin (Hummer Team)

[ Go to pageGo to page: 1, 2, 3, 4 ]

Jedi QuestMaster

58

13303

Wed Jul 20, 2016 10:47 am

psycopathicteen View the latest post

No unread posts Attachment(s) Blargg's NTSC filter demo for Windows

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rainwarrior

36

8600

Sat Jul 02, 2016 11:22 pm

東京自殺倶楽部 View the latest post

No unread posts Attachment(s) MyaGrafx: Minimal 8x8 pixel attributes

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Myask

21

6169

Sat Jul 02, 2016 3:06 pm

Myask View the latest post

No unread posts Attachment(s) Fizzter, an organic stub serif font for a counting game

tepples

12

5032

Tue Jun 28, 2016 8:52 pm

tepples View the latest post

No unread posts What is the ADF file feature in yy-chr?

nesrocks

2

1096

Wed Jun 08, 2016 8:33 pm

nesrocks View the latest post

No unread posts Attachment(s) Maximal arbitrary beamchasing? Code golf

Myask

9

1839

Mon Jun 06, 2016 6:42 am

darryl.revok View the latest post

No unread posts Retro Graphics Toolkit

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nintendo8

25

9854

Tue May 31, 2016 5:42 pm

nintendo8 View the latest post

No unread posts Attachment(s) Foreshortening is hard

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Guilty

16

3811

Sun May 29, 2016 1:38 pm

Bregalad View the latest post

No unread posts Attachment(s) Newcomer to NES programming

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Alp

248

40872

Thu May 26, 2016 2:45 pm

Guilty View the latest post

No unread posts Attachment(s) Yet yet another NES palette capture

thefox

13

4227

Wed May 25, 2016 2:57 pm

dougeff View the latest post

Moved topic Attachment(s) Moved: How to partially render a sprite that is popping up slowly?

charrli

4

1663

Tue May 24, 2016 4:17 pm

charrli View the latest post

No unread posts Attachment(s) 2nd attempt: Isometric excercises

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FrankenGraphics

33

5688

Wed May 11, 2016 7:45 am

FrankenGraphics View the latest post

No unread posts Practicing and honing pixel art skills

BioMechanical Dude

6

1722

Tue May 10, 2016 11:30 am

FrankenGraphics View the latest post

No unread posts Attachment(s) Animated water tile

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Marscaleb

17

3749

Fri Apr 29, 2016 1:38 pm

Myask View the latest post

No unread posts Attachment(s) First attempt at NES graphics, please comment!

[ Go to pageGo to page: 1, 2, 3, 4 ]

FrankenGraphics

49

7382

Thu Apr 21, 2016 3:52 pm

Marscaleb View the latest post

No unread posts CV2 hack graphics

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seven

23

7492

Tue Apr 19, 2016 10:18 pm

Marscaleb View the latest post

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