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Announcements
No unread posts server room changes: some downtime this week

WhoaMan

4

6576

Fri Oct 06, 2017 12:56 pm

unregistered View the latest post

Topics
No unread posts SMB1 Coin Counter Sprite

RyanTNT

3

1412

Tue Jan 31, 2017 8:55 am

zeroone View the latest post

No unread posts Attachment(s) Proposal for anti-shimmer technique when scrolling

FrankenGraphics

6

1464

Sun Jan 29, 2017 6:51 am

FrankenGraphics View the latest post

No unread posts Looking to partner with artist for NES adventure game

gauauu

3

1180

Sat Jan 28, 2017 3:48 pm

gauauu View the latest post

No unread posts Attachment(s) NES cartridge. Also, offered logo for NESCartDB.

Myask

0

958

Thu Jan 19, 2017 1:46 pm

Myask View the latest post

No unread posts List of techniques to fake 3D graphics with 2D hardware

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Bregalad

21

4288

Mon Jan 16, 2017 6:08 am

calima View the latest post

No unread posts Mega Man 5 - Color Editing troubleshoot

Xraying

4

1326

Thu Jan 05, 2017 8:57 pm

mikejmoffitt View the latest post

No unread posts Exceptional NES visual effects animated GIF collection

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zeroone

16

3370

Thu Jan 05, 2017 2:49 pm

rainwarrior View the latest post

No unread posts CHR loading code (C++) don't quite understand CHR format...

ittyBittyByte

6

1491

Tue Jan 03, 2017 1:55 pm

ittyBittyByte View the latest post

No unread posts Design documents from The Legend of Zelda

cyc

4

1346

Mon Jan 02, 2017 6:04 am

Pokun View the latest post

No unread posts "Palette swapping" now VS palette swapping then

ittyBittyByte

11

1913

Fri Dec 30, 2016 10:25 am

rainwarrior View the latest post

No unread posts How are animations stored and used on the NES?

ittyBittyByte

2

1115

Mon Dec 19, 2016 7:21 am

tokumaru View the latest post

No unread posts Attachment(s) Palette/attribute table decisions

FrankenGraphics

7

3169

Wed Dec 14, 2016 7:15 pm

M_Tee View the latest post

No unread posts Attachment(s) SMB Sprite 0 demonstration gif

zeroone

3

1532

Thu Dec 08, 2016 12:34 pm

tepples View the latest post

No unread posts Attachment(s) anime hair

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psycopathicteen

21

4050

Sun Dec 04, 2016 4:24 am

Pokun View the latest post

No unread posts Which games used the de-emphasis feature?

ptoing

2

1088

Wed Nov 30, 2016 1:47 pm

ptoing View the latest post

No unread posts Attachment(s) Pooyan (with Zelda graphics) Hack - Solved!

Immutable

4

1727

Sun Nov 27, 2016 4:51 pm

Immutable View the latest post

No unread posts Attachment(s) Castlevania - Dark Version

BioMechanical Dude

5

3524

Sat Nov 26, 2016 4:25 am

hawken View the latest post

No unread posts gfx quiz [new gfx inside] 250 chars used, 6 to spare

FrankenGraphics

2

1489

Sun Nov 20, 2016 10:39 am

FrankenGraphics View the latest post

No unread posts Attachment(s) Controllers

tepples

9

2794

Fri Nov 18, 2016 7:59 pm

Myask View the latest post

No unread posts Attachment(s) Issue with evening background color

[ Go to pageGo to page: 1, 2 ]

DRW

28

6177

Fri Nov 18, 2016 7:32 am

DRW View the latest post

No unread posts Attachment(s) Rad racer's anaglyph - is it broken?

FrankenGraphics

14

3388

Wed Nov 16, 2016 6:19 pm

Quietust View the latest post

No unread posts Critique this screen/these graphics

FrankenGraphics

12

2140

Sat Nov 12, 2016 9:55 am

FrankenGraphics View the latest post

No unread posts Attachment(s) NES with color Palettes of different systems

[ Go to pageGo to page: 1, 2, 3 ]

BioMechanical Dude

33

9589

Sat Nov 05, 2016 11:00 am

zeroone View the latest post

No unread posts Attachment(s) Fonts for homebrew developers

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Jon

28

18844

Sat Nov 05, 2016 10:52 am

DragonDePlatino View the latest post

No unread posts Attachment(s) Question for Keisan Game: Sansuu 1 Toshi

[ Go to pageGo to page: 1, 2 ]

Immutable

16

2969

Tue Oct 18, 2016 1:10 pm

tokumaru View the latest post

No unread posts Attachment(s) Character appearance in Tennis, Soccer, and Kung Fu

[ Go to pageGo to page: 1, 2 ]

tepples

28

5357

Sat Oct 15, 2016 9:07 am

Drag View the latest post

No unread posts Attachment(s) Nes drawings

grofdragula

1

1374

Thu Oct 06, 2016 9:02 pm

Dwedit View the latest post

No unread posts Attachment(s) RPG tiles

[ Go to pageGo to page: 1, 2 ]

Marscaleb

15

3471

Tue Sep 27, 2016 4:33 am

Pokun View the latest post

No unread posts Attachment(s) My famicom palette

fcism

1

1188

Tue Sep 27, 2016 3:45 am

Charly View the latest post

No unread posts Chr files

WizardBones

2

959

Wed Sep 21, 2016 9:51 pm

M_Tee View the latest post

No unread posts Attachment(s) Different palettes for enemies and other sprites

WizardBones

11

1950

Wed Sep 21, 2016 5:36 pm

WizardBones View the latest post

No unread posts Attachment(s) bmp2nam

Rahsennor

0

2673

Fri Sep 16, 2016 10:29 pm

Rahsennor View the latest post

No unread posts MMC1-5 Graphic Limitations

[ Go to pageGo to page: 1, 2, 3 ]

WizardBones

35

4748

Wed Sep 14, 2016 8:41 pm

WizardBones View the latest post

No unread posts Attachment(s) Custom 3+bpp font

[ Go to pageGo to page: 1, 2 ]

Espozo

16

3312

Fri Sep 09, 2016 11:54 am

rainwarrior View the latest post

No unread posts Attachment(s) My Nes Palette

Urbi

4

1446

Fri Aug 19, 2016 5:26 am

Urbi View the latest post

No unread posts yy-chr: set file size

EnigmaOverdrive

7

1723

Sat Aug 13, 2016 12:42 pm

koitsu View the latest post

No unread posts attack timing

psycopathicteen

2

1128

Mon Aug 01, 2016 10:49 am

Kasumi View the latest post

No unread posts Tools required

Muhammad_R4

8

2120

Sat Jul 23, 2016 7:48 pm

dougeff View the latest post

No unread posts Graphics-hacking Aladdin (Hummer Team)

[ Go to pageGo to page: 1, 2, 3, 4 ]

Jedi QuestMaster

58

13796

Wed Jul 20, 2016 10:47 am

psycopathicteen View the latest post

No unread posts Attachment(s) Blargg's NTSC filter demo for Windows

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rainwarrior

36

9157

Sat Jul 02, 2016 11:22 pm

東京自殺倶楽部 View the latest post

No unread posts Attachment(s) MyaGrafx: Minimal 8x8 pixel attributes

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Myask

21

6381

Sat Jul 02, 2016 3:06 pm

Myask View the latest post

No unread posts Attachment(s) Fizzter, an organic stub serif font for a counting game

tepples

12

5208

Tue Jun 28, 2016 8:52 pm

tepples View the latest post

No unread posts What is the ADF file feature in yy-chr?

nesrocks

2

1129

Wed Jun 08, 2016 8:33 pm

nesrocks View the latest post

No unread posts Attachment(s) Maximal arbitrary beamchasing? Code golf

Myask

9

1930

Mon Jun 06, 2016 6:42 am

darryl.revok View the latest post

No unread posts Retro Graphics Toolkit

[ Go to pageGo to page: 1, 2 ]

nintendo8

25

10032

Tue May 31, 2016 5:42 pm

nintendo8 View the latest post

No unread posts Attachment(s) Foreshortening is hard

[ Go to pageGo to page: 1, 2 ]

Guilty

16

3937

Sun May 29, 2016 1:38 pm

Bregalad View the latest post

No unread posts Attachment(s) Newcomer to NES programming

[ Go to pageGo to page: 1 ... 15, 16, 17 ]

Alp

248

42311

Thu May 26, 2016 2:45 pm

Guilty View the latest post

No unread posts Attachment(s) Yet yet another NES palette capture

thefox

13

4412

Wed May 25, 2016 2:57 pm

dougeff View the latest post

Moved topic Attachment(s) Moved: How to partially render a sprite that is popping up slowly?

charrli

4

1721

Tue May 24, 2016 4:17 pm

charrli View the latest post

No unread posts Attachment(s) 2nd attempt: Isometric excercises

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FrankenGraphics

33

5939

Wed May 11, 2016 7:45 am

FrankenGraphics View the latest post

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