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WhoaMan

8

10456

Mon May 13, 2019 4:22 pm

unregistered View the latest post

Topics
No unread posts Attachment(s) I need someone to design graphics.

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DementedPurple

17

5329

Thu Mar 02, 2017 5:55 am

Stefanes View the latest post

No unread posts changing the palette in NES Screen Tool

hawken

1

1613

Wed Feb 08, 2017 3:09 am

FrankenGraphics View the latest post

No unread posts Attachment(s) City Background

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psycopathicteen

19

8097

Fri Feb 03, 2017 9:07 am

psycopathicteen View the latest post

No unread posts SMB1 Coin Counter Sprite

RyanTNT

3

2312

Tue Jan 31, 2017 8:55 am

zeroone View the latest post

No unread posts Attachment(s) Proposal for anti-shimmer technique when scrolling

FrankenGraphics

6

2547

Sun Jan 29, 2017 6:51 am

FrankenGraphics View the latest post

No unread posts Looking to partner with artist for NES adventure game

gauauu

3

2083

Sat Jan 28, 2017 3:48 pm

gauauu View the latest post

No unread posts Attachment(s) NES cartridge. Also, offered logo for NESCartDB.

Myask

0

2098

Thu Jan 19, 2017 1:46 pm

Myask View the latest post

No unread posts List of techniques to fake 3D graphics with 2D hardware

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Bregalad

21

7181

Mon Jan 16, 2017 6:08 am

calima View the latest post

No unread posts Mega Man 5 - Color Editing troubleshoot

Xraying

4

2316

Thu Jan 05, 2017 8:57 pm

mikejmoffitt View the latest post

No unread posts Exceptional NES visual effects animated GIF collection

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zeroone

16

5894

Thu Jan 05, 2017 2:49 pm

rainwarrior View the latest post

No unread posts CHR loading code (C++) don't quite understand CHR format...

ittyBittyByte

6

2568

Tue Jan 03, 2017 1:55 pm

ittyBittyByte View the latest post

No unread posts Design documents from The Legend of Zelda

cyc

4

2246

Mon Jan 02, 2017 6:04 am

Pokun View the latest post

No unread posts "Palette swapping" now VS palette swapping then

ittyBittyByte

11

3443

Fri Dec 30, 2016 10:25 am

rainwarrior View the latest post

No unread posts How are animations stored and used on the NES?

ittyBittyByte

2

1868

Mon Dec 19, 2016 7:21 am

tokumaru View the latest post

No unread posts Attachment(s) Palette/attribute table decisions

FrankenGraphics

7

4299

Wed Dec 14, 2016 7:15 pm

M_Tee View the latest post

No unread posts Attachment(s) SMB Sprite 0 demonstration gif

zeroone

3

2361

Thu Dec 08, 2016 12:34 pm

tepples View the latest post

No unread posts Attachment(s) anime hair

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psycopathicteen

21

6237

Sun Dec 04, 2016 4:24 am

Pokun View the latest post

No unread posts Which games used the de-emphasis feature?

ptoing

2

1804

Wed Nov 30, 2016 1:47 pm

ptoing View the latest post

No unread posts Attachment(s) Pooyan (with Zelda graphics) Hack - Solved!

Immutable

4

2620

Sun Nov 27, 2016 4:51 pm

Immutable View the latest post

No unread posts Attachment(s) Castlevania - Dark Version

BioMechanical Dude

5

4740

Sat Nov 26, 2016 4:25 am

hawken View the latest post

No unread posts gfx quiz [new gfx inside] 250 chars used, 6 to spare

FrankenGraphics

2

2182

Sun Nov 20, 2016 10:39 am

FrankenGraphics View the latest post

No unread posts Attachment(s) Controllers

tepples

9

3859

Fri Nov 18, 2016 7:59 pm

Myask View the latest post

No unread posts Attachment(s) Issue with evening background color

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DRW

28

9050

Fri Nov 18, 2016 7:32 am

DRW View the latest post

No unread posts Attachment(s) Rad racer's anaglyph - is it broken?

FrankenGraphics

14

6019

Wed Nov 16, 2016 6:19 pm

Quietust View the latest post

No unread posts Critique this screen/these graphics

FrankenGraphics

12

3836

Sat Nov 12, 2016 9:55 am

FrankenGraphics View the latest post

No unread posts Attachment(s) Question for Keisan Game: Sansuu 1 Toshi

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Immutable

16

4864

Tue Oct 18, 2016 1:10 pm

tokumaru View the latest post

No unread posts Attachment(s) Character appearance in Tennis, Soccer, and Kung Fu

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tepples

28

8168

Sat Oct 15, 2016 9:07 am

Drag View the latest post

No unread posts Attachment(s) Nes drawings

grofdragula

1

2127

Thu Oct 06, 2016 9:02 pm

Dwedit View the latest post

No unread posts Attachment(s) RPG tiles

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Marscaleb

15

5539

Tue Sep 27, 2016 4:33 am

Pokun View the latest post

No unread posts Attachment(s) My famicom palette

fcism

1

1933

Tue Sep 27, 2016 3:45 am

Charly View the latest post

No unread posts Chr files

WizardBones

2

1611

Wed Sep 21, 2016 9:51 pm

M_Tee View the latest post

No unread posts Attachment(s) Different palettes for enemies and other sprites

WizardBones

11

3286

Wed Sep 21, 2016 5:36 pm

WizardBones View the latest post

No unread posts Attachment(s) bmp2nam

Rahsennor

0

3771

Fri Sep 16, 2016 10:29 pm

Rahsennor View the latest post

No unread posts MMC1-5 Graphic Limitations

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WizardBones

35

7911

Wed Sep 14, 2016 8:41 pm

WizardBones View the latest post

No unread posts Attachment(s) Custom 3+bpp font

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Drew Sebastino

16

5497

Fri Sep 09, 2016 11:54 am

rainwarrior View the latest post

No unread posts Attachment(s) My Nes Palette

Urbi

4

2363

Fri Aug 19, 2016 5:26 am

Urbi View the latest post

No unread posts yy-chr: set file size

EnigmaOverdrive

7

3186

Sat Aug 13, 2016 12:42 pm

koitsu View the latest post

No unread posts attack timing

psycopathicteen

2

1824

Mon Aug 01, 2016 10:49 am

Kasumi View the latest post

No unread posts Tools required

Muhammad_R4

8

3407

Sat Jul 23, 2016 7:48 pm

dougeff View the latest post

No unread posts Graphics-hacking Aladdin (Hummer Team)

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Jedi QuestMaster

58

20295

Wed Jul 20, 2016 10:47 am

psycopathicteen View the latest post

No unread posts Attachment(s) Blargg's NTSC filter demo for Windows

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rainwarrior

36

16833

Sat Jul 02, 2016 11:22 pm

東京自殺倶楽部 View the latest post

No unread posts Attachment(s) MyaGrafx: Minimal 8x8 pixel attributes

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Myask

21

9431

Sat Jul 02, 2016 3:06 pm

Myask View the latest post

No unread posts Attachment(s) Fizzter, an organic stub serif font for a counting game

tepples

12

7438

Tue Jun 28, 2016 8:52 pm

tepples View the latest post

No unread posts What is the ADF file feature in yy-chr?

nesrocks

2

1866

Wed Jun 08, 2016 8:33 pm

nesrocks View the latest post

No unread posts Attachment(s) Maximal arbitrary beamchasing? Code golf

Myask

9

3083

Mon Jun 06, 2016 6:42 am

darryl.revok View the latest post

No unread posts Retro Graphics Toolkit

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nintendo8

25

12928

Tue May 31, 2016 5:42 pm

nintendo8 View the latest post

No unread posts Attachment(s) Foreshortening is hard

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Guilty

16

6181

Sun May 29, 2016 1:38 pm

Bregalad View the latest post

No unread posts Attachment(s) Newcomer to NES programming

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Alp

248

56917

Thu May 26, 2016 2:45 pm

Guilty View the latest post

No unread posts Attachment(s) Yet yet another NES palette capture

thefox

13

6413

Wed May 25, 2016 2:57 pm

dougeff View the latest post

Moved topic Attachment(s) Moved: How to partially render a sprite that is popping up slowly?

charrli

4

2960

Tue May 24, 2016 4:17 pm

charrli View the latest post

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