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SNESdev
Discussion of hardware and software development for Super NES and Super Famicom. Moderator: Moderators |
1404 |
24859 |
Thu Apr 19, 2018 7:27 am |
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GBDev
Discussion of programming and development for the original Game Boy and Game Boy Color. |
257 |
2960 |
Wed Apr 18, 2018 7:14 am |
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Topics | Author | Replies | Views | Last post | |||
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SGC Request | 12 |
10693 |
Wed Oct 01, 2014 4:30 am |
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WDC offers free C Compiler/Optimizer and more | 19 |
2213 |
Thu Apr 19, 2018 11:40 pm |
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random MML tools discussion | 1 |
81 |
Thu Apr 19, 2018 8:29 pm |
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65C02 plus lots of external logic yields similar to 65816 | 5 |
725 |
Fri Apr 13, 2018 4:58 pm |
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29 |
2185 |
Mon Apr 09, 2018 1:09 am |
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5 |
363 |
Fri Mar 30, 2018 11:40 am |
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PC Engine waveform channel updates | 5 |
296 |
Thu Mar 29, 2018 5:29 am |
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WLA-DX help | 1 |
475 |
Wed Mar 21, 2018 8:43 am |
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Genesis 32mbit sram wiring issues. | 4 |
435 |
Mon Mar 12, 2018 6:22 am |
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18 |
1086 |
Tue Mar 06, 2018 5:57 am |
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21 |
2124 |
Mon Mar 05, 2018 5:43 pm |
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N64 "burned" by pirate cartridge?? | 3 |
813 |
Fri Feb 23, 2018 4:21 pm |
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WLA DX vs SDAS for Z80 in 2018 | 4 |
485 |
Wed Feb 14, 2018 1:54 am |
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CROSS CHASE massively cross-platform 8-bit game | 7 |
1229 |
Tue Feb 06, 2018 10:05 pm |
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38 |
15542 |
Tue Jan 09, 2018 9:46 pm |
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ZX Spectrum homebrew | 15 |
1720 |
Thu Jan 04, 2018 8:25 pm |
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Attempting To Code For The Irem M92. Again... | 37 |
5833 |
Wed Dec 27, 2017 10:46 am |
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29 |
2037 |
Sat Dec 23, 2017 5:54 am |
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14 |
2537 |
Thu Dec 21, 2017 1:49 pm |
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65 |
11451 |
Fri Dec 15, 2017 11:39 am |
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Beat patch system / BPS file format documentaton? | 2 |
481 |
Fri Dec 08, 2017 12:10 am |
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Full screen scaling and rotation in Overdrive 2 demo | 6 |
1600 |
Tue Nov 28, 2017 1:34 pm |
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Sound generator ICs | 13 |
988 |
Sat Nov 25, 2017 2:37 am |
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Five extra PCM channels on the Genesis (YM2612) | 17 |
1589 |
Mon Nov 13, 2017 12:54 am |
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SMS/Z80 Zexall | 1 |
490 |
Tue Nov 07, 2017 3:47 am |
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Multiplatform 2D games with reworked levels | 11 |
903 |
Sat Oct 28, 2017 11:13 am |
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Game Boy LCD Rending Diagram | 8 |
815 |
Tue Oct 24, 2017 7:47 pm |
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"Mickey Mouse" 8-bit architectures | 7 |
1732 |
Thu Oct 19, 2017 12:03 am |
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N64 RSP similarity to Cell SPU | 7 |
1021 |
Mon Oct 16, 2017 2:12 am |
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10 |
983 |
Sat Oct 07, 2017 4:24 pm |
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SMS/SMD polyglot? | 2 |
607 |
Tue Oct 03, 2017 12:01 pm |
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Video -- How Toy Story's 3D was programmed | 7 |
1158 |
Sat Sep 16, 2017 10:10 am |
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MIX | 0 |
2628 |
Fri Sep 15, 2017 12:35 pm |
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TG16 ext port to 29f016 | 6 |
2590 |
Tue Sep 05, 2017 1:45 pm |
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Pro Action Relplay upgrade flash size.. | 2 |
1564 |
Tue Sep 05, 2017 1:43 pm |
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N64 homebrew cartridge can not save sram. | 10 |
1539 |
Wed Aug 23, 2017 9:27 pm |
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The 64K question about Sonic Mania | 7 |
1254 |
Tue Aug 22, 2017 5:06 pm |
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N64 Source code Programming (NuSystem) | 6 |
1520 |
Sun Aug 13, 2017 9:17 am |
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N64 Modeline | 0 |
817 |
Sat Aug 12, 2017 4:08 pm |
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play Gameboy Cartridge on C64 possible? | 11 |
1742 |
Thu Jul 27, 2017 11:29 am |
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Comparative sprite capacity of 3rd and 4th gen consoles | 26 |
3744 |
Wed May 31, 2017 2:17 pm |
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C64 screen pixel count | 2 |
1012 |
Tue May 30, 2017 5:56 am |
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N64 maskrom logic | 6 |
1540 |
Mon May 15, 2017 9:53 am |
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Development Languages | 50 |
10186 |
Fri Apr 21, 2017 10:05 am |
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N64 repro boards "N64 Blaster" | 0 |
1135 |
Wed Apr 19, 2017 12:25 pm |
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Coleco Tabletop Arcade DIY Perma Power | 1 |
832 |
Wed Apr 12, 2017 4:53 pm |
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Super Game Boy v. Super Game Boy 2 Framerate | 10 |
2274 |
Tue Apr 11, 2017 8:49 am |
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11 |
2103 |
Mon Apr 03, 2017 7:20 pm |
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13 |
2874 |
Tue Mar 07, 2017 12:30 pm |
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23 |
3573 |
Tue Feb 28, 2017 11:02 pm |
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