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PostPosted: Sun Jan 29, 2017 8:18 pm 
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Joined: Sat Jan 14, 2017 8:40 am
Posts: 23
Hi all! Just trying to implement GGsound into my demo. I've got it working, but the developer of ggsound recommends placing the ggsound ram space at $0200 which conflicts with ShadoOAM ($0200), so now all my graphics are pretty messed up. Can anyone here suggest a different memory location to use instead of $0200 for ggsound ram?

Kind Regards
-Hundo


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PostPosted: Sun Jan 29, 2017 8:26 pm 
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Joined: Sat Feb 12, 2005 9:43 pm
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Location: Rio de Janeiro - Brazil
I think you can place its variables wherever you have free space, but you could just as well move the shadow OAM elsewhere if you're more comfortable following the developer's suggestion (why he'd suggest using the page that's most widely used as the OAM buffer is beyond me though!).


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PostPosted: Mon Jan 30, 2017 2:08 pm 
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Yeah I use page 2 for shadow OAM as that's pretty much standard, page 3 for palette and nametable buffers and page 4 for the sound routine. Feels logical to keep the graphic buffers side by side, although the nametable and palette buffers are not taking up the whole of page 3. Neither does sound take up the whole of page 4 (yet).


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PostPosted: Mon Jan 30, 2017 3:00 pm 
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Then you could probably move nametable and palette buffers to the three-fourths of page 1 that you probably don't use, which opens up page 3 for GGSound.


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PostPosted: Mon Jan 30, 2017 11:35 pm 
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I might as well just use page 4 as well as page 3 for sound no? I'll probably not use page 1 until I run short of RAM.

This is just my general RAM map that I do for most of my programs.


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