SMB Power Up Animation Cycle

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Lucradan
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Joined: Wed Sep 21, 2016 12:08 pm

SMB Power Up Animation Cycle

Post by Lucradan »

I'm trying to replicate the Power Up animation in SMB1, but having difficulties getting the frame cycle down. At first I thought it was just cycling through the big and small mario sprite, at equal frame intervals but it seems thats not the case. It seems to ramp up quickly, then slow down. Any advice?
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tokumaru
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Re: SMB Power Up Animation Cycle

Post by tokumaru »

You could configure an emulator to run at a ridiculously low speed so you can better analyze the animation. You could also pause the emulation and advance frame by frame. Another option is to record a video and open it in an editor like VirtualDub where you can freely navigate through the frames.

My bet is that they mix the large and the small versions of the sprite to create intermediary steps.
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rainwarrior
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Re: SMB Power Up Animation Cycle

Post by rainwarrior »

I think in FCEUX by default \ key can be used to advance frame by frame. Many emulators have a similar function.
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