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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Wed Aug 09, 2017 3:39 am
 Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 1786
Location: Gothenburg, Sweden
A variation on the "scanline ladder" technique would be to let the letters sine/tri-cycle up and down on the y axis in cascades, with a travel of at least 16px.

So if you want a string like "Well Done!" (9 sprites with a position gap) you can time the cascades so that only up to 8 are intersecting the same line, because at least two sprites will always be at their extreme ends of their respective travel. It would look like a waving flag type of effect. I'm not clear on what the max sprite tolerance without canceling is. There's more variables than my math-resistant brain can handle: travel function, travel length, cascade/delay timing, geometry, the fact that travel is two-way...

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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Wed Aug 09, 2017 5:43 am

Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7601
Location: Chexbres, VD, Switzerland
That or use a single sprite for both Ls, and it fits in 8 sprites :p

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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Wed Aug 09, 2017 5:55 am
 Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 1786
Location: Gothenburg, Sweden
Heh, maybe not the best example then Let's say something different... like "STAGE CLEAR". 9 sprites, and no combining trickery of T and A. Here, it would add the notion of a 'victory flag' waving in the wind.

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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Wed Aug 09, 2017 6:44 am

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 20853
Location: NE Indiana, USA (NTSC)
How would the Doctor handle this?
Code:
| STAGE  |
|  CLEAR |
|        |
| TRY    |
|   NEXT |

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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Wed Aug 09, 2017 7:34 am
 Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 1786
Location: Gothenburg, Sweden
English and its short, practical words. Hmpf.
How about trying demake something like this? That's a challenge.

(the attachment looks glitched on my phone but it is displayed properly if opened in a new tab)

 Attachments: IMG_8247.GIF [ 252.63 KiB | Viewed 1246 times ]

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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Wed Aug 09, 2017 7:51 am

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 20853
Location: NE Indiana, USA (NTSC)
Trust this (64x48)

 Attachments: otyf.png [ 965 Bytes | Viewed 1244 times ]
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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Thu Aug 10, 2017 7:33 am
 Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 1786
Location: Gothenburg, Sweden
Nice!

How about... "Oh nein! Das Unabhaengigkeitserklaerung wurde gestohlen!"
"Erfassen Bösewitz der Bösewicht!"

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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Thu Aug 10, 2017 10:28 am

Joined: Fri Sep 30, 2016 8:57 pm
Posts: 94
wow, i can't believe i missed the anarchist subtext in streets of rage as a kid...

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 Post subject: Re: Question about 8 sprite per scanline limitPosted: Thu Aug 10, 2017 11:09 am
 Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
Posts: 1786
Location: Gothenburg, Sweden
Yeah, it's quite the opposite of Final Fight that way (thinking of Haggar, who is suspiciously fascistoid - i base more on being a mayor who decides taking up a war on street punks in his own hands than his looks, but that moustache is suspicious too - It remains uncertain if he's more a musical fan of Milan of Laibach, orFreddie Mercury of Queen, though).

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