High level view of the SMB1 source code?
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High level view of the SMB1 source code?
Hi! I'm currently reading the SMB1 source code by doppelganger but it's quite difficult to "jump right in" since it's of course so low level. Have anyone written something like a design document that explains the game inner workings in a more high level view? Any pointers to other documents that explains the general structure of a platform game written in assembler?
- rainwarrior
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