Exactly. That's why I changed the left-most column to white tiles whose index are 1. This makes them non-transparent. Also the sprite is non-transparent.Dwedit wrote:Note that sprite 0 hits require....a sprite 0 hit. At least one nontransparent pixel from the sprite needs to overlap at least one nontransparent pixel from the background tile.
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This is crazy, especially the part where a normal gameplay video of Zelda turns into 3D. Glad to FINALLY see someone do this. The video itself is very boring though.