|[SOLVED]Trying to display all tiles of CHR on screen
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|Author:||Haruka [ Fri Nov 09, 2018 4:28 am ]|
|Post subject:||Re: [SOLVED]Trying to display all tiles of CHR on screen|
Note that sprite 0 hits require....a sprite 0 hit. At least one nontransparent pixel from the sprite needs to overlap at least one nontransparent pixel from the background tile.
Exactly. That's why I changed the left-most column to white tiles whose index are 1. This makes them non-transparent. Also the sprite is non-transparent.
|Author:||Bregalad [ Fri Nov 09, 2018 3:08 pm ]|
|Post subject:||Re: Trying to display all tiles of CHR on screen|
There was a video of someone who used a separate processor to display arbitrary images using the NES PPU, but still had noise in his final image.
This is crazy, especially the part where a normal gameplay video of Zelda turns into 3D. Glad to FINALLY see someone do this. The video itself is very boring though.
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