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[SOLVED]Trying to display all tiles of CHR on screen
http://forums.nesdev.com/viewtopic.php?f=10&t=18012
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Author:  Haruka [ Fri Nov 09, 2018 4:28 am ]
Post subject:  Re: [SOLVED]Trying to display all tiles of CHR on screen

Dwedit wrote:
Note that sprite 0 hits require....a sprite 0 hit. At least one nontransparent pixel from the sprite needs to overlap at least one nontransparent pixel from the background tile.

Exactly. That's why I changed the left-most column to white tiles whose index are 1. This makes them non-transparent. Also the sprite is non-transparent.

Author:  Bregalad [ Fri Nov 09, 2018 3:08 pm ]
Post subject:  Re: Trying to display all tiles of CHR on screen

Dwedit wrote:
There was a video of someone who used a separate processor to display arbitrary images using the NES PPU, but still had noise in his final image.

https://youtu.be/ar9WRwCiSr0
https://www.youtube.com/watch?v=hTlNVUmBA28

This is crazy, especially the part where a normal gameplay video of Zelda turns into 3D. Glad to FINALLY see someone do this. The video itself is very boring though.

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