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PostPosted: Sat Feb 02, 2019 2:00 pm 
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Joined: Thu Apr 23, 2009 11:21 pm
Posts: 958
Location: cypress, texas
So after working on asm6_ today we now provide -U flag for listing file creation.

The -U flag expands only MACROS while they are being used; their definitions are hidden! I'm so thankful to God and happy!! :mrgreen: :D

The -u flag still exists incase anyone uses this and wants the MACRO definitions shown.

-l and -L flags still work like they were designed to

asm6_.zip //current version is now 1.6_0.12


p.s. This asm6_.zip is clean (no viruses) and its executable is way smaller than asm6.exe v1.6. And after some testing I think it performs just as good. :)


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PostPosted: Mon Feb 04, 2019 3:35 pm 
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Joined: Thu Apr 23, 2009 11:21 pm
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Location: cypress, texas
ASM6_ INFO FOR INEXPERIENCED:


asm6_'s -u and -U flags, and the original -l and -L flags, only affect the listing file .lst that's created... i.e. using the -U flag will not hide your macro definitions in any of your code files .asm. :) Listing files are super helpful, but are only there to visually help you... changing a listing file has no effect on your .nes file. :)

No effect on your .nes file itself... but, changes to your .lst may very well affect your ability to benefit while viewing your .lst, which may prevent progress on your game design. That's easy to fix: just rerun asm6_ with a different listing flag (-l, -L, -u, or -U) and the appropriate listing file will replace your current .lst file (caution: your .nes file will also be updated) . :)

Note: running asm6_ with all of the listing flags will build a -L listing file just like loopy designed asm6 to do. :)


edit.


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