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 Post subject: Famicom 3D System
PostPosted: Thu Jan 19, 2006 8:58 am 
ファミコン3Dシステムはエミュレートできるのか?

さすがに3DシステムをPCに接続させるのは困難だが、
ViBE(バーチャルボーイエミュレータ)のように左右の画像を赤と青で表示して混合させた画面、色メガネを使って見ると文字が浮き出て見える仕組みに簡略化してエミュレート出来ないものか。

-3Dシステム対応ソフト
ハイウェイスター
ファルシオン
JJ(ジェイジェイ)
アタックアニマル学園
3Dホットラリー
風雲少林拳 暗黒の魔王
コズミックイプシロン (スクウェア)

-3Dシステムの写真
http://www.ne.jp/asahi/oroti/famicom/ish/ish15.jpg

※3Dシステムは任天堂版とシャープ版の2種類が存在する。

ViBE(バーチャルボーイエミュレータ)の画面
http://www.bannister.org/images/shots/vibe.jpg


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PostPosted: Mon Jan 23, 2006 10:11 pm 
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anata wa kanji o arawashisugiri. susimasen. boku wa warui nihongo o ossharimasu. kanji o shitteirutai. nihongo o shitteirutai. susimasen. amerikan ki-bo-do.


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PostPosted: Mon Jan 23, 2006 11:13 pm 
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以上が全然分からない…

[ ASCIIから仮名と漢字に変わろうとする ]

Celius wrote:
あなたは漢字を現し過ぎり。すみません。僕は悪い日本語をおっしゃります。漢字を知っているたい。日本語を知っているたい。すみません。アメリカンキーボード。




何とかわかるけど、でもなぜCeliusはここに書き込む?
ちょっとトピックから離れた。

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Last edited by Quietust on Mon Jan 23, 2006 11:23 pm, edited 1 time in total.

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PostPosted: Mon Jan 23, 2006 11:19 pm 
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susimasen, anata, nanitozo, hogo o tegakerimasu ka? anata, nanitozo, wa hiragana o arawasimasu ka? mo katakana? anata, nanitozo, wa kanji o arawasimasen ka? jiasura-ze o okimasu sorezore go ka? anata wa nanitozo ka? susimasen, mou, kasa boku nihongo o ossharimasu.


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 Post subject:
PostPosted: Mon Jan 23, 2006 11:21 pm 
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How did you do that, Quietust?


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 Post subject:
PostPosted: Mon Jan 23, 2006 11:27 pm 
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Celius wrote:
How did you do that, Quietust?


Install Japanese IME, then post here. Oh, and try to stay on-topic (so as to avoid scaring off the existing posters).

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PostPosted: Tue Jan 24, 2006 4:51 pm 
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もう、すみません。ぼくIMEをそなえつけりました!そんちます。。。


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 Post subject: Re: Famicom 3D System
PostPosted: Wed Jan 25, 2006 3:19 am 
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ファミコン3Dシステムはエミュレートできるのか?

Famicom 3D System wa Emulate Dekirunoka?



さすがに3DシステムをPCに接続させるのは困難だが、
ViBE(バーチャルボーイエミュレータ)のように左右の画像を赤と青で表示して混合させた画面、色メガネを使って見ると文字が浮き出て見える仕組みに簡略化してエミュレート出来ないものか。

Sasugani 3D System wo PC ni setsuzoku saseru no wa konnan daga,
ViBE (Virtual Boy Emulator) no youni sayuu no gazou wo aka to ao de hyouji saseta gamen, iromegane wo tsukatte miruto mojiga ukidetemieru shikumi ni kanryakuka shite emulate dekinaimonoka?
.


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PostPosted: Sun Jan 29, 2006 11:42 am 
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(I'm sorry I don't know the Japanese language)

This 3D system you're talking about, if I'm right it seems to be 2 small screens, alternating between on and off status every frame ? It can be enabled by pressing the select key in those games you mentioned (eg. "Highway Star").

One way I can think of to make this effect emulatable is quite easy: output 2 images next to eachother (one showing odd frames, the other showing even frames, and let the user cross their eyes to create a 3D view, like this: http://www.vision3d.com/sgphotoc.html


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PostPosted: Wed Apr 11, 2007 9:32 am 
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3-D Battles of World Runner, The (U)

I just put that on Pocketnes last night and realized it has a 3D red/blue depth mode.

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Here to at least get an idea of how the NES works. I mean I know alot of the basic things, but this place'll help me grasp more how NES functions.
Major respect to NES developers.


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 Post subject:
PostPosted: Fri Mar 05, 2010 9:01 am 
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CKY-2K/Clay Man wrote:
3-D Battles of World Runner, The (U)

I just put that on Pocketnes last night and realized it has a 3D red/blue depth mode.


That's a different method of making a 3-D game than the 3-D system uses. The 3-D goggles for the Famicom use a flickering doubled image, but it isn’t Red/Blue. It’s closer to the way a stereoscope works, and the shutters open and close rapidly to provide a single image to your eyes.

There are only a handful of games for the 3-D system, and there is no way to emulate them purely in software, as they require the shuttering system to function.

The Red/Blue games work flawlessly with any Red/Blue 3-D glasses. I have a prescription set for just that reason. :)

-Xious


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