There's one for Famicom called Cocoron. I didn't mention it earlier because in a high-sprite-bandwidth system like the Neo Geo or GBA, each body part would probably be a separate sprite. (The music of its character builder inspired the music of the first level of Eversion.)Espozo wrote:One thing I've always been interested in seeing though are sprites being "layered" over each other in real time, like if you had a game with character customization where you could add accessories to your character that use the same palette.
But even on a system with as much 2D oomph as GBA, some donkey-hat will want to render a polygonal player character in software, as in the Tony Hawk games.