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PostPosted: Wed May 15, 2013 11:53 am 
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Joined: Thu Dec 29, 2011 5:41 pm
Posts: 172
Not in the bin folder, I checked.

I am running the search function but I remember having several game.smc files around lol


yeah no output.


This thing does't want to be compiled!


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PostPosted: Wed May 15, 2013 12:04 pm 
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Location: Tampere, Finland
Some other step of the build probably failed.

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PostPosted: Wed May 15, 2013 12:10 pm 
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Still get the Discarding empty section ".rodata1".

The log looks good for everything else.


Installed a clean copy and nothing.


C:\snessdk\christmas>call compsnd.bat

C:\snessdk\christmas>path=path;tools\

C:\snessdk\christmas>del spc700.bin

C:\snessdk\christmas>pre spc700.asm

C:\snessdk\christmas>bass -arch=table -o spc700.bin spc700.s

C:\snessdk\christmas>rem pause

C:\snessdk\christmas>del spc700.s

C:\snessdk\christmas>call makeres.bat

C:\snessdk\christmas>path=path;tools\

C:\snessdk\christmas>del gfx\*.chr

C:\snessdk\christmas>del gfx\*.pal

C:\snessdk\christmas>snesbmp gfx\intro.bmp -b -256 -s16

C:\snessdk\christmas>snesbmp gfx\title.bmp -b -256 -s16

C:\snessdk\christmas>snesbmp gfx\back1.bmp -b -256 -s16

C:\snessdk\christmas>snesbmp gfx\back2.bmp -b -256 -s16

C:\snessdk\christmas>snesbmp gfx\back3.bmp -b -256 -s16

C:\snessdk\christmas>snesbmp gfx\back4.bmp -b -256 -s16

C:\snessdk\christmas>snesbmp gfx\back5.bmp -b -256 -s16

C:\snessdk\christmas>snesbmp gfx\backmenu.bmp -b -256 -s32

C:\snessdk\christmas>snesbmp gfx\backdone.bmp -b -256 -s16

C:\snessdk\christmas>snesbmp gfx\gameover.bmp -b -256

C:\snessdk\christmas>snesbmp gfx\tileset.bmp -b

C:\snessdk\christmas>snesbmp gfx\flares.bmp -b

C:\snessdk\christmas>snesbmp gfx\leds.bmp -b

C:\snessdk\christmas>snesbmp gfx\spr16.bmp -b

C:\snessdk\christmas>snesbmp gfx\hero_stand.bmp -b

C:\snessdk\christmas>snesbmp gfx\hero_walk.bmp -b

C:\snessdk\christmas>snesbmp gfx\hero_throw.bmp -b

C:\snessdk\christmas>snesbmp gfx\hero_jump.bmp -b

C:\snessdk\christmas>snesbmp gfx\hero_hit.bmp -b

C:\snessdk\christmas>snesbmp gfx\hero_make.bmp -b

C:\snessdk\christmas>snesbmp gfx\hero_lose.bmp -b

C:\snessdk\christmas>snesbmp gfx\hero_alt.bmp -b

C:\snessdk\christmas>snesbmp gfx\ufo1.bmp -b

C:\snessdk\christmas>snesbmp gfx\ufo2.bmp -b

C:\snessdk\christmas>snesbmp gfx\ufo2_alt.bmp -b

C:\snessdk\christmas>call compile.bat


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PostPosted: Wed May 15, 2013 4:19 pm 
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Joined: Sat Jan 23, 2010 11:41 pm
Posts: 1161
Quote:
Discarding empty section ".rodata1"

This one is an irrelevant message, it is just a warning that there is an empty section defined in the code. You can remove this message by deleting first three lines of the data.asm.


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PostPosted: Wed May 15, 2013 5:25 pm 
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Joined: Thu Dec 29, 2011 5:41 pm
Posts: 172
Yeah I went and deleted it and well it was nothing.


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PostPosted: Wed May 15, 2013 11:54 pm 
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Joined: Mon Jan 03, 2005 10:36 am
Posts: 3141
Location: Tampere, Finland
My guess is the Python optimizing step is failing. Maybe it's not finding Python in the path, or .py files haven't been associated to run with Python.

BTW the PATH setting is wrong in all the batch files. It is:
Code:
path=path;tools\

It should be:
Code:
path=%path%;tools\


Also try changing:
Code:
..\bin\816-opt.py game.ps1 > game.s

to:
Code:
python ..\bin\816-opt.py game.ps1 > game.s

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Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi


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PostPosted: Mon May 20, 2013 4:43 am 
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Joined: Thu Dec 29, 2011 5:41 pm
Posts: 172
Everything is working now, With Ramsis edits, and Shiru helped me and replaced the "Lib" folder of the SNES SDK with another version he had.

Solved everything.

Thanks, problem resolved.


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PostPosted: Sat Jun 22, 2019 12:55 pm 
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Joined: Fri Jun 12, 2009 10:28 am
Posts: 7
Hi pichichi010
Can you send a correct vesion to my email 632618534@qq.com.
I can't complier this project.

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