What's this supposed to mean? The BG modes are true high-resolution on SNES; they're not blended except by the fact that period CRTs tended to not be super sharp. It's only the sprites that aren't hi-res, and I think that's understandable because the PPU doesn't actually upclock, so there isn't any more time to load sprite graphics during HBlank and hence using high resolution would cut the line coverage in half. (Though it'd be nice to have had the option...)TOUKO wrote:it's a true hi-res mode,it's not like the snes one.
There's also a real interlace mode, and it can be applied to double the vertical resolution of sprites as well as BGs. (As in, there's a bit that causes the PPU to read even/odd lines of the sprite graphics on alternate fields, just like the BGs in Modes 5/6 with interlace on.)
"Pseudo-hires" is actual hi-res too. It's just that it requires the user to manually position graphics on main and sub screens to get the desired result, instead of reading 16x16 tiles natively.