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How to program a NINTENDO POWER Cartridge ?
http://forums.nesdev.com/viewtopic.php?f=12&t=11453
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Author:  allstone [ Tue Nov 07, 2017 3:54 am ]
Post subject:  Re: How to program a NINTENDO POWER Cartridge ?

infinest wrote:
allstone wrote:
infinest does it also work with SF Memory as basically its the same chip ?


Nope the information written on the SF Memory is very different from the GB Memory from what I've seen in earlier posts.
Somebody else would have to program another application for that.


Hm, interesting. Ok then, can this GB Memory Cart hold GBA (advance) games ? Or only GB and GBC?

Author:  BlockOutGuy [ Sat Nov 18, 2017 1:03 am ]
Post subject:  Re: How to program a NINTENDO POWER Cartridge ?

allstone wrote:
infinest wrote:
allstone wrote:
infinest does it also work with SF Memory as basically its the same chip ?


Nope the information written on the SF Memory is very different from the GB Memory from what I've seen in earlier posts.
Somebody else would have to program another application for that.


Hm, interesting. Ok then, can this GB Memory Cart hold GBA (advance) games ? Or only GB and GBC?



Only GB(C) games. The GBA cartridge interface is completely different (voltage, data bus, cartridge shape, etc).

Author:  skaman [ Sat May 26, 2018 5:09 pm ]
Post subject:  Re: How to program a NINTENDO POWER Cartridge ?

Made a couple edits to the GB Memory News Ticker text.

The Puyo Puyo/5in1 had a typo at the end of the 5th line and the 2in1 Harvest Moon text was incomplete. The Harvest Moon News Ticker text lists the top 5 rewrites for first half of 2000. Super Mario Brothers Deluxe, Legend of Zelda DX, Kirby's Dream Land 2, Kirby's Dream Land, and Metroid 2.

I've dumped about 50 GB Memory carts with menus and the news ticker text is always one of the 5 variations posted. I can also confirm the news ticker text that was posted on the Japanese BB.

Code:
Puyo Puyo/5in1:
ニュース!
大好評!サービス実施中のニンテンドウパワー・ゲームボーイ用ソフト書き換えサービス!!
ローソンだけで販売中のニンテンドウパワー・オリジナル新作ソフトから、
なつかしいあの名作ソフトまで豊富なラインナップが勢揃い。
1つのカートリッジに複数のゲームを入れて、あなただけのオリジナル・カートリッジを作っちゃう、
といった楽しみ方もオススメです。

2in1 Harvest Moon:
ニュース!
ラインナップがますます充実!
絶好調サービス実施中のNINTENDO POWERゲームボーイ書き換え!!
2000年上半期の書き換え回数べスト5をご案内します。
第1位:スーパーマリオブラザーズデラックス(任天堂)
第2位:ゼルダの伝説DX(任天堂)
第3位:星のカービィ2(任天堂)
第4位:星のカービィ(任天堂)
第5位:メトロイド2(任天堂)

Author:  Kangsteri [ Sat Jul 28, 2018 3:07 pm ]
Post subject:  Re: How to program a NINTENDO POWER Cartridge ?

Seems like this can be done with "Super Ufo Pro 8". Here is the instructions and programs for it:
Rewriting
Menu entry offset
Source page and other stuff for Super Ufo

I would be very happy to see some more clearer and simplified English instructions on this for regular us people..:D I would also be interested to know if anyone has tried to populate the missing mx29f1601mc for these?

Author:  moldov [ Thu Aug 30, 2018 8:27 pm ]
Post subject:  Re: How to program a NINTENDO POWER Cartridge ?

Colleagues,

what is the format of map file. Which being dumped along with ROM. How can I create my own?

Author:  skaman [ Fri Aug 31, 2018 7:47 pm ]
Post subject:  Re: How to program a NINTENDO POWER Cartridge ?

GB Memory mapping details here: viewtopic.php?f=12&t=11453&start=135#p161062

Author:  moldov [ Mon Sep 10, 2018 9:11 pm ]
Post subject:  Re: How to program a NINTENDO POWER Cartridge ?

Colleagues, thanks to Infinest, I forked his GB Memory solution and adopted it for SF Memory.
So now You can easily create ROM and map file for Your SF Memory cart.

Obviously the code is a bit messy, so I will clean it up ASAP. Also bugs are expected, so I will try to fix them also.

https://github.com/moldov/SF-Memory-Binary-Maker/ if You need binary it's on "Release" tab.

Don't forget to put "Menu.sfc" 512Kb Menu file from NP cart in the same directory with program.

Thanks to:

sanni - for his masterpiece which gathered all the community solutions for scattered ROMS and platforms

skaman - SNES rom and mapping details

alex_n00b - bitmap letters for Menu

and all community's creative work which allows to find those hidden gems and undocumented abilities in retro platforms

Image

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