Does anyone have a SNES development IDE here?

Discussion of hardware and software development for Super NES and Super Famicom.

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Hamtaro126
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Does anyone have a SNES development IDE here?

Post by Hamtaro126 » Tue Mar 14, 2006 8:43 pm

I wanted one so much! i just couldn't find one! Does anyone
know what to do?

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Bregalad
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Post by Bregalad » Wed Mar 15, 2006 10:45 am

Herr... I doubt that any have ever be made.
If you want to programm your SNES, you'll have to go with raw assembly. Use WLA-DX it is good.

BTW, an IDE would be more appropried to SNES than NES, because it is faster and have much more RAM, so there is less code-optimisation involved.
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tepples
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Post by tepples » Wed Mar 15, 2006 3:49 pm

Bregalad wrote:Herr... I doubt that any have ever be made.
If you want to programm your SNES, you'll have to go with raw assembly.
Doesn't cc65 support the 65C816 CPU used in the Super NES?
BTW, an IDE would be more appropried to SNES than NES, because it is faster and have much more RAM, so there is less code-optimisation involved.
IDE just means "integrated development environment", which consists of a smart text editor, a few platform-specific asset editors (e.g. icon or dialog resource editor on Windows target or chr or nam editor on NES target), possibly a few code-generating wizards, and debugging tools. For instance, a fellow can use the same Microsoft Visual Studio to develop C programs and x86 assembly language programs.

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dXtr
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Re: Does anyone have a SNES development IDE here?

Post by dXtr » Wed Mar 15, 2006 4:58 pm

Hamtaro126 wrote:I wanted one so much! i just couldn't find one! Does anyone
know what to do?
not that I know of.. but you could try UltraEdit. I have been thinking of writing one myself for snes (and maybe nes and some other consoles). but that wont probably happend for the next month ;)

got lots of other stuff to do first. :?
Sorry for misspellings, I'm from Sweden ^^

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Memblers
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Post by Memblers » Wed Mar 15, 2006 8:23 pm

tepples wrote:
Bregalad wrote:Herr... I doubt that any have ever be made.
If you want to programm your SNES, you'll have to go with raw assembly.
Doesn't cc65 support the 65C816 CPU used in the Super NES?
The assembler does, but I think the compiler is only 6502/65C02 (I could be totally wrong though). But of course 6502 code works just fine on the 65C816.

BTW if anyone wants a free text editor for programming, here's what I use:
http://www.context.cx/
I made a 6502 highlighter for it, but it looks like now there's one on the site there (I haven't tried that one).

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Bregalad
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Post by Bregalad » Fri Mar 17, 2006 10:10 am

I think stuck with 8-bit registers and 6502 only opcode would suck on the SNES. It would waste the hardware ressources.
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Jim Suruda
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Post by Jim Suruda » Thu Jun 01, 2006 7:27 am

Hey-

If you are looking to develop for the SNES, there are a lot of good tutorials and tools here to get you going:

http://vintagedev.tehskeen.com/

Word!
Jim

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