Build #00261 features two new BGM tracks, and a dynamically (dis-)appearing HUD:
Download:
http://manuloewe.de/snestuff/projects/f ... d_00261.7z
New SNES game in development: Furry RPG (working title)
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- For making cartridges of your Super NES games, see Reproduction.
Re: New SNES game in development: Furry RPG (working title)
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Re: New SNES game in development: Furry RPG (working title)
There's a scrollable Mode 1 world map (WIP) in build #00264 (the static Mode 3 map was scrapped), and some cool sprites contributed by Tantalus:
Download:
http://manuloewe.de/snestuff/projects/f ... d_00264.7z
Download:
http://manuloewe.de/snestuff/projects/f ... d_00264.7z
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Re: New SNES game in development: Furry RPG (working title)
Just a quick update on the inventory sub-menu ...
Item names are rendered statically (i.e., as graphics) for now -- thanks again @byuu for the idea and @tepples for a handy Python script that helped a lot in achieving this goal.
What do you guys think? Is this acceptable, or should I pursue the dynamic rendering approach I had in mind earlier instead? (If you vote for the latter, please don't forget to elaborate on your point of view so as to help me make up my own mind on the matter. Thanks!)
Download:
http://manuloewe.de/snestuff/projects/f ... d_00266.7z
Item names are rendered statically (i.e., as graphics) for now -- thanks again @byuu for the idea and @tepples for a handy Python script that helped a lot in achieving this goal.
What do you guys think? Is this acceptable, or should I pursue the dynamic rendering approach I had in mind earlier instead? (If you vote for the latter, please don't forget to elaborate on your point of view so as to help me make up my own mind on the matter. Thanks!)
Download:
http://manuloewe.de/snestuff/projects/f ... d_00266.7z
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)