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PostPosted: Tue Feb 03, 2015 2:07 pm 
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Hi!

Here are some up-to-date SNES assembler binaries that I compiled (mainly for my own work):

WLA DX v9.7b binaries:
WLA DX v9.7b Linux binaries & documentation
WLA DX v9.7b Windows binaries & documentation
(Latest commit: 6eb9533bb4289ef3d37635558aa1fe504b171308 on May 31, 2016 -- note that you need to change your make files in order to use this! :!: )


Next, there's snescom, a widely underestimated SNES assembler with little to no binary repositories on the web. Yet you'll need 'em e.g. when planning to assemble your own sd2snes menu. :wink:

snescom v1.7.4.1 binaries:
(deleted)

BTW, I'll edit this post whenever I have the time to update my binaries (and the commits are worth it). :)

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Last edited by Ramsis on Wed Nov 09, 2016 1:43 pm, edited 15 times in total.

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PostPosted: Wed Feb 04, 2015 2:49 am 
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Thanks for the share. :)


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PostPosted: Wed Feb 04, 2015 2:51 am 
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Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)

However, I didn't know that WLA-DX was still under development, I was under the impression Vile Helin had given up. It's good news he didn't since I use WLA. Now I use a tool that is more maintained than CA65, whose developement was given up :)


Last edited by Bregalad on Wed Feb 04, 2015 6:06 am, edited 1 time in total.

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PostPosted: Wed Feb 04, 2015 3:22 am 
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Bregalad wrote:
Now I use a tool that is more maintained than CA65, whose developement was given up :)

Not true, only the maintainer changed: https://github.com/cc65/cc65

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PostPosted: Wed Feb 04, 2015 8:37 am 
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Well, well, well! Looks like WLA DX is now at version 9.6: https://github.com/vhelin/wla-dx/blob/master/CHANGELOG


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PostPosted: Wed Feb 04, 2015 10:19 am 
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Bregalad wrote:
Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)

I honestly had no idea there was a difference at all. Thanks for clearing that up, Bregalad! :)

KungFuFurby wrote:
Well, well, well! Looks like WLA DX is now at version 9.6: https://github.com/vhelin/wla-dx/blob/master/CHANGELOG

Whoops, how could I miss that? :o Anyway, I've fixed it straight away. (And while I was at it, I added all the relevant docs to the archives.) :D

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PostPosted: Wed Feb 04, 2015 10:35 am 
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Ramsis wrote:
Bregalad wrote:
Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)

I honestly had no idea there was a difference at all. Thanks for clearing that up, Bregalad! :)

Nit previously picked in this topic.


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PostPosted: Thu Feb 26, 2015 10:47 am 
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Very Nice Share :)

I was reinstall a complete environnement dev for compile it.
More Faster thanks to you ^_^

We need to have 1 first post for the SNESDev forum with all the link with good tool up to date to start a SNES rom dev :)

Thx you again :)


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PostPosted: Thu Feb 26, 2015 11:00 am 
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I'm going to sticky this (technically make it an announcement) for the benefit of folks looking for updated binaries.


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PostPosted: Mon Jun 22, 2015 7:41 pm 
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Anyone want structs inside structs with WLA? Because it seems Ville just added support for it.

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PostPosted: Tue Jun 23, 2015 5:39 am 
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Thanks, nicklausw! I just uploaded some new binaries, and updated the first post. :)

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PostPosted: Tue Jun 23, 2015 12:06 pm 
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Aaaand I've finally brought myself to update the snescom-win32 binaries to v1.7.4.1, too. :D

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(See my GitHub profile for more)


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PostPosted: Tue Aug 11, 2015 9:38 am 
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New WLA DX binaries make .RAMSECTIONs support ALIGN and BANK directives. :D

Edit: There was a second bug-fix commit on August 11, so please redownload the binaries.

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Some of my projects:
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Unofficial SNES PowerPak firmware
(See my GitHub profile for more)


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PostPosted: Fri Aug 14, 2015 11:56 am 
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And that's it.

https://github.com/vhelin/wla-dx/issues/42

Edit: Rant removed, retry decided. :P

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Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)


Last edited by Ramsis on Sat Aug 15, 2015 7:29 am, edited 1 time in total.

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PostPosted: Fri Aug 14, 2015 8:37 pm 
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Jeez, man, why not just install Cmake?

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