bsnes-plus and xkas-plus (new debugger and assembler)
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Re: bsnes-plus and xkas-plus (new debugger and assembler)
I have a stupid question regarding this great emulator.
I don't know how I did that but now, I have a FPS display on top left of the screen and I want to remove it.
Does someone know where I can find the keys assignment regarding such features ?
I don't know how I did that but now, I have a FPS display on top left of the screen and I want to remove it.
Does someone know where I can find the keys assignment regarding such features ?
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Re: bsnes-plus and xkas-plus (new debugger and assembler)
Would like to know if development is still going on with this emulator/debugger? If so may I ask, will we see a feature to actually "refresh" the logged areas of the ROM? This is beneficial in seeing what is currently being read by the snes, and what is not. Also, any chance on a different color for when you edit the ROM of the game? The logged values are RED, but when you overwrite the ROM, it's the same color as well. Please and thank you, great job on this!
Re: bsnes-plus and xkas-plus (new debugger and assembler)
That seems strange, since the only place bsnes-plus attempts to display a FPS counter is on the status bar (bottom right). Can you post a screenshot?alekmaul wrote:I have a stupid question regarding this great emulator.
I don't know how I did that but now, I have a FPS display on top left of the screen and I want to remove it.
Does someone know where I can find the keys assignment regarding such features ?
Slowly, but yes. In between my job and other projects I'm hoping to resume development sometime soon (including more memory view improvements/fixes), so stay tuned.infidelity wrote:Would like to know if development is still going on with this emulator/debugger?
Re: bsnes-plus and xkas-plus (new debugger and assembler)
While we're at it, a quick bug report. The edit boxes for the register values are too small on my machine:
SNES NTSC 2/1/3 1CHIP | serial number UN318588627
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Looks like a(nother) case of Qt's font metrics having problems. The register edit boxes are supposed to be sized for n+1 digits.
Do the memory viewer and the main debug window have sane default sizes, at least?
Do the memory viewer and the main debug window have sane default sizes, at least?
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Emu-CR posted new builds of BSNES Plus and Classic. It doesn't say if it is Accuracy or compatibility.
http://www.emucr.com/2016/05/bsnes-plus ... 60502.html
http://www.emucr.com/2016/05/bsnes-clas ... 60502.html
http://www.emucr.com/2016/05/bsnes-plus ... 60502.html
http://www.emucr.com/2016/05/bsnes-clas ... 60502.html
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I assume compatibility, since that's the default profile when building.
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Thanks for the reply. I'll hold out for a x64 classic accuracy build.Revenant wrote:I assume compatibility, since that's the default profile when building.
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I did some tests by changing the font size via qt4-config and it looks like those fields do respond to changes, but the calculation doesn't seem quite right. I went from font point size 9 to 7 and most fields shrunk so much that they didn't even display a single full digit. I might look into this later at some point.Revenant wrote:Looks like a(nother) case of Qt's font metrics having problems. The register edit boxes are supposed to be sized for n+1 digits.
Do the memory viewer and the main debug window have sane default sizes, at least?
The memory viewer is fine. I think it might not have started out that way though? I remember resizing the window to make it wider and it seems to remember this window size. The main debug window is just a smidgeon too small to avoid wrapping the step-thru debug messages onto two lines, and unfortunately it seems this particular window doesn't remember the size I give it. I could probably work around this using a KWin window rule override.
I think part of the issue here might be that the calculation doesn't account for padding. It looks like the KDE Breeze style has a bit more padding in the textboxes than what Windows uses.
SNES NTSC 2/1/3 1CHIP | serial number UN318588627
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Deleting the value "geometry.memoryEditor" in ~/.bsnes/bsnes-qt.cfg should revert the memory editor to its original size, assuming I remembered the path correctly.
At some point I'll probably experiment with using proper size hints instead of hacky fixed sizes like a few other components of the UI already were (which is why I mentioned those windows in particular).
At some point I'll probably experiment with using proper size hints instead of hacky fixed sizes like a few other components of the UI already were (which is why I mentioned those windows in particular).
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Strange, I reboot my PC and the frame rate is no more display on screen :O !Revenant wrote:That seems strange, since the only place bsnes-plus attempts to display a FPS counter is on the status bar (bottom right). Can you post a screenshot?alekmaul wrote:I have a stupid question regarding this great emulator.
I don't know how I did that but now, I have a FPS display on top left of the screen and I want to remove it.
Does someone know where I can find the keys assignment regarding such features ?
Next time, I will do a screenshot :/
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I'm trying to compile bsnes-plus from CarterLi's source code which includes the nice 6xBRZ filter but, I'm having trouble getting it to build in Qt5 with the newer Qtcore in MSYS2 on my Windows x64 PC. I'm new to this side of things.
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Does anyone know where to get a Windows, 64-bit accuracy build of the latest BSNES Classic?
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Re: bsnes-plus and xkas-plus (new debugger and assembler)
I don't have a 64-bit build environment up and running, but here's the latest git commit built for x86 https://drive.google.com/uc?export=down ... lpLakhJQ1k
Re: bsnes-plus and xkas-plus (new debugger and assembler)
qwertymodo wrote:I don't have a 64-bit build environment up and running, but here's the latest git commit built for x86 https://drive.google.com/uc?export=down ... lpLakhJQ1k
Thanks, hopefully someone can put up the x64 build in the future.