It is currently Fri Jul 20, 2018 1:45 pm

All times are UTC - 7 hours



Forum rules


Related:



Post new topic Reply to topic  [ 187 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13
Author Message
PostPosted: Fri Jun 22, 2018 11:44 pm 
Offline

Joined: Mon Mar 27, 2006 5:23 pm
Posts: 1360
Quote:
Updated emulation of S-DSP's ENDX state (fixes Magical Drop) [AWJ]


Sigh, that's not a correct fix. We've already confirmed Magical Drop locks up on real hardware from time to time.

Jonas' research into DSP register initialization was incomplete, and attempting a partial fix to run this game will just push the issue off everyone's radar instead of getting it supported properly.

Oh well, I guess I've been guilty of this in the past too, like my pre-dot renderer hack for Uniracers.

Sorry for yet another bummer post by me. The rest of the changes all look great though, great work!


Top
 Profile  
 
PostPosted: Sat Jun 23, 2018 12:14 am 
Offline

Joined: Sat Apr 25, 2015 1:47 pm
Posts: 393
Location: FL
I became aware of that a little while after the change was originally made upstream (a bit shy of a year ago), but I decided in this case I was willing to err slightly in the user's favor until we actually know what the correct behavior is. Consider it temporary, of course.

(hacks are hacks, I know...)


Top
 Profile  
 
PostPosted: Sat Jun 23, 2018 9:49 am 
Offline

Joined: Mon Mar 27, 2006 5:23 pm
Posts: 1360
Yeah, and I can't really complain anymore with bsnes v107. I've got some game title matching to disable the new faster PPU/DSP cores on an as-needed basis.

I was just really hoping we'd get some interest in figuring out this behavior fully. It's a really fun game and deserves proper emulation.


Top
 Profile  
 
PostPosted: Sat Jun 23, 2018 10:39 am 
Online

Joined: Sun Apr 13, 2008 11:12 am
Posts: 7317
Location: Seattle
Revenant wrote:
Added experimental 'snesmusic' plugin for SPC/SNSF file playback [Revenant]
Am I supposed to be able to just load a SPC file? If not, how can I play around with this? If so, what am I doing wrong such that it doesn't work?


Top
 Profile  
 
PostPosted: Sat Jun 23, 2018 12:05 pm 
Offline

Joined: Sat Apr 25, 2015 1:47 pm
Posts: 393
Location: FL
Yeah, loading any spc/snsf/minisnsf file should work as long as snesmusic.dll (or your OS' equivalent) is present:

Image

Otherwise, it might have a problem with whichever specific file(s)? you're trying to load? I can check it out if you're having issues.


Top
 Profile  
 
PostPosted: Sat Jun 23, 2018 12:19 pm 
Online

Joined: Sun Apr 13, 2008 11:12 am
Posts: 7317
Location: Seattle
Ahh, problems from not installing things. Have to put snesmusic.so in the system-wide library directories, or else run with LD_LIBRARY_PATH=/path/to/directory/containing/so/file
Thank you!

(Made a stupid shell script to let me continue to not install things.)


Top
 Profile  
 
PostPosted: Sat Jun 23, 2018 12:42 pm 
Offline

Joined: Sat Apr 25, 2015 1:47 pm
Posts: 393
Location: FL
Cool, glad it works :)

It's definitely a pretty rudimentary player; I originally made it for the completely silly reason of being able to debug some strange SPCs that I dumped from a Super Wild Card DX firmware a while ago. It's a good companion for the (equally rudimentary) sound viewer window though.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 187 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group