Several things to cover here:
The song in question was composed by The Doctor
of Anthrox (ATX). Anthrox did a *lot* of SNES stuff (cracks/intros/demos). But given that it was distributed in a grey-market commercial product owned by Front Fareast Co. of Taiwan
*with Anthrox's permission*, I would strongly suggest you use this for the SPC fields:
Song title: SWC DX Menu Music
Game title: (c) Front Fareast Co.
Artist: The Doctor/ATX
Yeah, aside from not having a song title, that's pretty much how they are tagged already. The credits page
on the menu itself (not the cooler-looking ATX intro) lists The Doctor as doing the sound; plus, their style is pretty unmistakable so it would have definitely been my first guess either way
But, is there normally supposed to be any music playing on the main menu at all? Aside from the little jingle when the Super Wild Card logo appears, there's normally no BGM when I emulate it. But I'm not currently able to actually access all of the menu's features (like the PCX viewer / built-in game), hence wondering if someone who actually owned the unit could clarify that a bit.
(I knew what the ATX intro looked/sounded like from having seen the YouTube capture you mention later in the post, but that's a different/older piece of music that I don't think is ever loaded in APU RAM when the menu itself is running)
The SPC700 music driver used by the copier was written by, and I quote, "His Assistant" (referring tongue-in-cheek to "an assistant" of a doctor). Who that is I do not know; it may be a SPC700 player that was ripped from a commercial title and the sequence format data reverse-engineered; I really don't know.
I speculated on these facts several months ago in this thread
- tl;dr: it's the Argonaut Software sound driver and I strongly suspect The Doctor and Assistant were actually two of Argonaut's actual employees. I tried contacting one of them about it once but he never responded.
(I also had assumed both of their handles were a Doctor Who reference, especially given that they might be British
I don't remember if it was available on the SWC DX2 (64mbit) or not; it's been a very long time.
The DX2 has totally different audio by someone else (iirc another FFE person whose name I don't remember).
Hope this helps. If not, let me know and maybe I can track down some of the Anthrox guys, particularly Pan, who I had talked to a few times back in the 90s. Consider me amazed that nobody's done this in 22+ years. *chuckle*
That would be awesome if you could - if nothing else, surely just because he could shred some light on my theories from the aforementioned thread
Really, it'd be cool to see something like a "where are they now" with some of those big names from the 90s SNES scene, but I guess that's a little ahead of the subject
Also, I don't know if this is helpful but in the Alpha-II SPC player plugin for Winamp, attempting to play "Super Wild Card DX - Unknown Song 2.spc" plays a frame or so of audio (too short to make anything out), then claims the SPC700 has crashed at $7C07.
Yeah, thanks to mic_'s SPC->ROM converter and my debugger I was able to figure out why that is (pretty sure it's entirely caused by the IPL ROM being disabled when it shouldn't be) but the mystery is why that's the case to begin with, or why it works on the sd2snes player but not others.
Edit: P.S. -- If you need someone to actually pull or "do something" with an actual working SWC DX (32mbit) using the latest firmware (from 1996, not 1994), one guy I know who has one -- because I sent mine to him in Germany, and he repaired it (many corroded solder points; I told him he could keep it) -- is Ramsis here on the forum.
Like I said before, I just need some proper context for where these two bits of music are actually used. I'm only able to half-assedly-emulate it enough to get the logo jingle and a silent menu with sound effects, plus reboots when I try to access any of the "bonus" features (built-in games/the ATX intro/whatever else), which is what I assume the music may be related to.
The SPCs actually were dumped from a 1996 version of the firmware, but they seem to be totally identical audio-wise (except for the SWC DX2).
Anyway, I appreciate the reply. I had a feeling you'd have plenty of knowledge on this specific subject
Wasn't Pan a dude out of New York who espoused some, erhm, unconventional
views in an interview?
Yep, according to the interview with him in the first (only) issue of SNES Trainer Charts, if I remember right.
The only real non-SNES-related things I know about him are being the namesake/original author of a certain Game Boy doc, plus his neat C64 work