camera scroll walls

Discussion of hardware and software development for Super NES and Super Famicom.

Moderator: Moderators

Forum rules
  • For making cartridges of your Super NES games, see Reproduction.
Post Reply
psycopathicteen
Posts: 2949
Joined: Wed May 19, 2010 6:12 pm

camera scroll walls

Post by psycopathicteen » Fri Apr 24, 2020 7:23 pm

Has anybody ever looked into how games are able to restrict camera movement in certain parts of levels, such as having only horizontal scrolling in one part of the level, vertical scrolling in another section, diagonals in the next section, and free scrolling in the next section?

User avatar
never-obsolete
Posts: 382
Joined: Wed Sep 07, 2005 9:55 am
Location: Phoenix, AZ

Re: camera scroll walls

Post by never-obsolete » Fri Apr 24, 2020 8:05 pm

Have invisible objects in your level that alter the behavior of the camera. You could also have special tiles in your tilemap if you want to go that route.
. That's just like, your opinion, man .

Post Reply