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PostPosted: Mon Feb 20, 2017 3:04 pm 
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KungFuFurby wrote:
Pun aside, I'm guessing you have a new routine that fetches the sprite data from VRAM and OAM to hardware timing standards (at least what you could measure).
Ding ding ding. We have a winner! ;)


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PostPosted: Tue Feb 28, 2017 1:00 pm 
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Hello everybody!! I've got some sprite progress to share with you. This is my first crack at implementing the sprite logic. I've done no verification on the code at all. I just threw some code together based on what I understood and synthesized it to see what would happen. Enjoy! (Just don't expect too much...haha.)

Very first attempt:
https://www.youtube.com/watch?v=_OoYBRM2aO8

Second attempt with 1 quick major bug fix that I found:
https://www.youtube.com/watch?v=n-DwnZRvxf4


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PostPosted: Thu Mar 02, 2017 2:07 am 
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Looking good. Do you know why you're getting those sprite columns that fill the entire screen? Seems to only happen for some sprites.. Perhaps related to the sprite size?


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PostPosted: Sat Mar 04, 2017 11:48 am 
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mic_ wrote:
Looking good. Do you know why you're getting those sprite columns that fill the entire screen? Seems to only happen for some sprites.. Perhaps related to the sprite size?
Yes, I know why it's happening now. There are actually 2 separate reasons that it's happening. I fixed one of those problems. I'm going to fix the other one next.

Here's an update video with the 1 major bug fix. Enjoy!
https://www.youtube.com/watch?v=mxAAdJ5riXE


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PostPosted: Sat Mar 04, 2017 1:55 pm 
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jwdonal wrote:
mic_ wrote:
Looking good. Do you know why you're getting those sprite columns that fill the entire screen? Seems to only happen for some sprites.. Perhaps related to the sprite size?
Yes, I know why it's happening now. There are actually 2 separate reasons that it's happening. I fixed one of those problems. I'm going to fix the other one next.

Here's an update video with the 1 major bug fix. Enjoy!
https://www.youtube.com/watch?v=mxAAdJ5riXE


Awesome to see the progress here. Games are playable now! :D


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PostPosted: Sun Mar 05, 2017 10:10 am 
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Hello all!! I've got a MAJOR sprite improvement video for you! In fact, sprites are so good now that I probably won't do anymore sprite update videos!

https://www.youtube.com/watch?v=5raMtSn9b68

WARNING: Apologies in advance for what a total dork I sound like throughout the video but I was sooooooooooo excited to be able to play all these games after so many *years* of developing the VeriSNES. So please forgive the shouting for joy in some places. ;)


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PostPosted: Sun Mar 05, 2017 4:52 pm 
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Haha, yeah, you certainly are giddy. But it's the result of your own hard work, so you're entitled to make whatever noises you want. ;-D

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PostPosted: Sun Mar 05, 2017 5:02 pm 
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ccovell wrote:
Haha, yeah, you certainly are giddy. But it's the result of your own hard work, so you're entitled to make whatever noises you want. ;-D
:D


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PostPosted: Sun Mar 05, 2017 7:50 pm 
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I'm pretty certain Link's not-powered-up sword really does just look that dumb.


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PostPosted: Sun Mar 05, 2017 9:25 pm 
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lidnariq wrote:
I'm pretty certain Link's not-powered-up sword really does just look that dumb.
Wow, you are totally right. I never noticed that before. In any case, good to know it's not a bug!! Lol


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PostPosted: Tue Mar 07, 2017 2:05 am 
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Excellent work. I also totally know how you feel watching the video. When you accomplish something, sometimes that's the best feeling in the world. Keep it up!


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PostPosted: Tue Mar 07, 2017 6:43 pm 
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Erockbrox wrote:
Excellent work. I also totally know how you feel watching the video. When you accomplish something, sometimes that's the best feeling in the world. Keep it up!
Thanks!


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PostPosted: Tue Mar 07, 2017 7:55 pm 
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This is really awesome ~

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PostPosted: Fri Mar 10, 2017 10:25 pm 
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Getting close to another milestone!!!
Attachment:
burn_in_test_result.png
burn_in_test_result.png [ 549.75 KiB | Viewed 808 times ]
Once I finish with sprites I'm going to attack that HV Timer issue with NO MERCY! :D


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PostPosted: Sun Mar 12, 2017 6:00 pm 
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I'm done with sprite logic implementation...for now. Here's a final gameplay demo:

https://youtu.be/hg4AATPeNDM

Cya!


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