Introducing the VeriSNES (FPGA-based SNES)

Discussion of hardware and software development for Super NES and Super Famicom.

Moderator: Moderators

Forum rules
  • For making cartridges of your Super NES games, see Reproduction.
User avatar
MottZilla
Posts: 2832
Joined: Wed Dec 06, 2006 8:18 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by MottZilla » Tue Nov 07, 2017 3:46 pm

kevtris wrote:
greatkreator wrote:It seems to be a bit unpleasant to find out Super Nt is released...
However the fact that the both are useless fakes soothes the pain.

The battle of fakes is coming: who will be more similar to the Original?

It could be an exact hardware copy of the original but who needs it? Everyone needs a fake. Sad.
People got new TVs since 1992 and want a system that works on a contemporary flat panel display. Scaling options exist but they tend to be fairly expensive and add lag.
Some people still want analog video output too. =)

Calling these things "useless fakes" just shows you have some sort of anger directed toward them. They certainly aren't useless. And I don't see how they are fake as they aren't trying to be passed off as original systems. There were actually pirate clone systems that were packaged to look like the real thing and could be called fakes. If you don't like these new FPGA consoles, then don't buy one.

tepples
Posts: 21753
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by tepples » Tue Nov 07, 2017 5:06 pm

Perhaps "useless" was meant in the sense that it'd be too easy to write a program that works on one of these but inadvertently fails on an authentic Super NES.

User avatar
MottZilla
Posts: 2832
Joined: Wed Dec 06, 2006 8:18 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by MottZilla » Tue Nov 07, 2017 7:34 pm

Time will tell if these systems have such issues. But unlike the original silicon these FPGA designs could always be updated to iron out issues. Hopefully they won't have such problems with accuracy. But even then it's not like the gold standard (original hardware) is going to all disappear right when these become available. But the time to develop a replacement is now, before the originals are gone.

Erockbrox
Posts: 312
Joined: Sun Nov 23, 2014 12:16 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by Erockbrox » Tue Nov 07, 2017 11:03 pm

What Nintendo should have done is released an updated hdmi snes and not the snes classic.

Thankfully we have people doing what Ninten-don't.

User avatar
greatkreator
Posts: 49
Joined: Wed Dec 09, 2015 2:18 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by greatkreator » Wed Nov 08, 2017 6:15 am

Yes right.
I meant exactly that.
If one makes a hardware clone it should be good.
What reason to make another hardware emulator made "by symptoms" of the work of the original console.
The symptomatic approach has already been satisfied by a lot of people.
A very good emulator but still an emulator.

The analog output is cool and I need it as well as the digital one.

By the way why not to use Retron 2 (or 3 I don't remember which one is a full hardware based clone of SNES).
Does it have any problems?

tepples
Posts: 21753
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by tepples » Wed Nov 08, 2017 10:04 am

You mean "symptomatic" in the sense of empirical evidence of accuracy through black-box testing, correct?

As I understand it, you'd prefer a hardware clone based on white-box methods: have S-CPU, S-PPU1, S-PPU2, S-SMP, and S-DSP decapped, photographed on each layer, and traced, and then publish the result. From this, one could derive a netlist provably equivalent to the circuits in a Super NES Control Deck.

User avatar
greatkreator
Posts: 49
Joined: Wed Dec 09, 2015 2:18 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by greatkreator » Wed Nov 08, 2017 10:36 am

Yes. You understand everything absolutely right. (: almost a mind reader.
There are already a lot of software-based "black boxes" and even one hardware-based "black box" and one is coming.

It's needed at least one good "white box".

I guess it hasn't happened yet because it's too difficult to make such "white box".
It seems that's impossible to do by one person.

User avatar
Fisher
Posts: 989
Joined: Sat Jul 04, 2015 9:58 am
Location: -29.794229 -55.795374

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by Fisher » Wed Nov 08, 2017 4:28 pm

Looks like pirates had already done some decapping back on the day.
But I think they really wouldn't share this information. :cry:

User avatar
greatkreator
Posts: 49
Joined: Wed Dec 09, 2015 2:18 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by greatkreator » Fri Nov 10, 2017 1:09 am

I would buy that information with a pleasure.
Pirates! If you are reading this please contact me.
I really want to have a good clone of SNES (not something similar to SNES's behaviour).

creaothceann
Posts: 210
Joined: Mon Jan 23, 2006 7:47 am
Location: Germany
Contact:

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by creaothceann » Fri Nov 10, 2017 1:48 am

That'll be $400000 then.
My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10

User avatar
greatkreator
Posts: 49
Joined: Wed Dec 09, 2015 2:18 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by greatkreator » Sun Nov 12, 2017 5:29 am

That's was a joke. However my words are serious.
Please feel free to contact me concerning that matter.

vanfanel
Posts: 4
Joined: Sun Aug 06, 2017 5:45 am

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by vanfanel » Sun Nov 12, 2017 9:08 am

@kevtris: Are there any plans to jailbreak the SNES NT Mini too? That's what I am waiting to get the thing.... A confirmation on your side is enough ;)

XtraSmiley
Posts: 9
Joined: Sun Dec 11, 2016 1:57 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by XtraSmiley » Mon Nov 27, 2017 12:58 am

Is there any update to this project? I'm curious what you're planning to do now that Kevin's system is coming out.

Any chance you can help with the SD2SNES project and get more special chips programed for them?

User avatar
jwdonal
Posts: 719
Joined: Sat Jun 27, 2009 11:05 pm
Location: New Mexico, USA
Contact:

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by jwdonal » Wed Nov 29, 2017 3:34 am

XtraSmiley wrote:Is there any update to this project? I'm curious what you're planning to do now that Kevin's system is coming out.
Hi! Kevin's system has no bearing on my plans. You might want to read back on the thread a bit. When I'm ready I'll be starting a crowdfunding campaign to get the entire SNES open sourced along with other goodies as well. ;) My consultant business is swamped with other IP dev work right now so that's taking priority, but don't worry, it'll happen!
XtraSmiley wrote:Any chance you can help with the SD2SNES project and get more special chips programed for them?
Yeah, I'm definitely interested. I think that would be a neat project.

Cya!

Erockbrox
Posts: 312
Joined: Sun Nov 23, 2014 12:16 pm

Re: Introducing the VeriSNES (FPGA-based SNES)

Post by Erockbrox » Wed Nov 29, 2017 10:54 pm

Any chance you can help with the SD2SNES project and get more special chips programed for them?
Yeah, I'm definitely interested. I think that would be a neat project.
This would be the greatest thing ever. An snes flash cart with compatibility for SA-1 and Super FX.

Post Reply