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PostPosted: Wed Dec 14, 2016 4:02 pm 
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Ex-SNK employees are making a new fighting game for the SNES. So far the animation looks good, but it has somewhat of a glitchy framerate. I hope they get rid of the framerate glitches because it looks like it has potential.


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PostPosted: Wed Dec 14, 2016 9:39 pm 
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as a person that always ask himself of why capcom never even tried to make a port of darkstalkers to the SNES (at least the first one), this unholy nights looks very promiscing :)


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PostPosted: Wed Dec 14, 2016 10:40 pm 
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The animation looks REALLY choppy! If they can make it fluid, then it will probably be an interesting game.


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PostPosted: Wed Dec 14, 2016 10:44 pm 
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It seems like ex-SNK employees did better with Yatagarasu. Ex-SNK employees are all about fighting games, I guess.

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PostPosted: Thu Dec 15, 2016 11:14 am 
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My guess at why the frame rate is slow could be that they're uploading almost the entire sprite vram at once and drawing a sprite vram buffer in wram.


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PostPosted: Thu Dec 15, 2016 12:29 pm 
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The sprites move (at least) one frame out of sync with the background too. It's a bit odd...


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PostPosted: Thu Dec 15, 2016 1:50 pm 
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mikejmoffitt wrote:
The sprites move (at least) one frame out of sync with the background too.

You mean like in the first Wario Land?


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PostPosted: Thu Dec 15, 2016 2:23 pm 
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tepples wrote:
mikejmoffitt wrote:
The sprites move (at least) one frame out of sync with the background too.

You mean like in the first Wario Land?

Yes, but the effect is much, much worse from the video they've shown.


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PostPosted: Thu Dec 15, 2016 4:09 pm 
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tepples wrote:
You mean like in the first Wario Land?

And a slew of other games. In Raiden I, the sprites are synched with the background, but in II and DX, they're one frame off. The sprites on the first boss of Gunforce II (which is predominately a background layer) are the same way, but everything else seems normal.

And yeah, the animation is terrible. Still better something new then nothing though.


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PostPosted: Thu Dec 15, 2016 4:29 pm 
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What's strange is that it looks like it has enough frames of animation, just not played at the right speed.


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PostPosted: Thu Dec 15, 2016 5:18 pm 
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I know I sound like a freak for saying this, but that status bar really annoys me. I know no one is going to go through the effort to make one as beautiful as mine, though. :lol: Also, looking at it now, the amount of forced blanking looks really pretty excessive, like Final Fight 3 levels, except there isn't nearly enough going on to warrant it. How much does your TV cut off? Mine cuts off a near exact 8 pixels on the top, 8 on the bottom, and none on the sides. I figure there's no point in not forced blanking there if it's not even visible.

Okay, now I'm just entering dick territory again, but the intense background mirroring is off putting. Surely I don't speak for myself when I say I'd update the tiles as the screen is scrolling, right? :lol:


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