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PostPosted: Wed Apr 12, 2017 9:09 pm 
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Apparently it has something to do with the sound chip, probably streaming sound effects. I'll look more into this.


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PostPosted: Wed Apr 12, 2017 10:16 pm 
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Which slow down are you talking about? Just general slow down when there are a lot of objects on screen at once or something more specific?


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PostPosted: Thu Apr 13, 2017 5:42 am 
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Slowdown in general.

This morning I patched it to skip over the routine, and there wasn't even a difference other than the slowdown disappearing.


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PostPosted: Thu Apr 13, 2017 6:41 am 
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I've never noticed any slowdown in that game :roll:


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PostPosted: Thu Apr 13, 2017 10:14 am 
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This game has as much slowdown as Super Ghouls and Ghosts.


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PostPosted: Thu Apr 13, 2017 2:04 pm 
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Okay, I found out that the game over screen uses it for Yoda's voice, and it doesn't allow me to continue until Yoda's voice sample ends. Now if there was a way of only getting it to work during the game over screen. :roll:


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PostPosted: Sun Apr 16, 2017 2:37 pm 
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Care to share what routine you patched out that eliminates slowdown? So others can try it out? I've played the game recently and am aware of the slowdown problems.


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PostPosted: Sun Apr 16, 2017 3:26 pm 
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The routine at $83829f


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PostPosted: Sun Apr 16, 2017 3:37 pm 
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So you're saying this eliminates the slowdown?
Game Genie / Address / Data
186B-C7AA 83829F 6B


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