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Super NES EMULATOR SE dev question
http://forums.nesdev.com/viewtopic.php?f=12&t=15857
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Author:  Doriphor [ Thu Jun 01, 2017 10:31 am ]
Post subject:  Re: Super NES EMULATOR SE dev question

Peperocket wrote:
I can provide the Assembler/Linker/Debugger english version manual if needed.


Is what I was interested in, since, as far as I know, there are only Japanese manuals out there but, like I said, if Peperocket is uncomfortable about this, I wouldn't want to pressure them into anything. I could just write my own compiler/assembler/linker in the worst case.

I'm just really interested in the historical background of these old pieces of software, and I believe that preservation is very important. (The fact that there are still no copies of the SNES dev software on the internet I incredibly sad to me)

Author:  Peperocket [ Thu Jun 01, 2017 11:59 pm ]
Post subject:  Re: Super NES EMULATOR SE dev question

Sure, we are talking about Intelligent System assembler/linker/debugger manual not the common snes one.

It's very usefull if you want to code with it.

I send you a MP for a link.

Author:  Peperocket [ Fri Jun 02, 2017 12:09 am ]
Post subject:  Re: Super NES EMULATOR SE dev question

If someone need something I've, please contact me.

I'm still looking for all Graphics and Sound software for Emulator SE/ IS Character or IS Sound.

For information, ISAS and ISLK works with Super FX and SPC700 code, just put the good ISSND or ISSFX pseudo instruction in it.

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