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 Post subject: S-Pently (teaser)
PostPosted: Sun Jul 23, 2017 10:04 am 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19322
Location: NE Indiana, USA (NTSC)
Thanks to blargg's macro pack, I managed to bring up about 20% of my Pently music engine on the SPC700. It's still missing host communication and several effect commands, but the basic structure of a timer feeding a tempo divider feeding conductor track and pattern interpreters feeding a note-on engine is there. So are synthesizers for crude hat and guitar samples, as well as the kick and snare samples I made a decade and a half ago when I was using ModPlug.


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 Post subject: Re: S-Pently (teaser)
PostPosted: Sun Jul 23, 2017 11:29 am 
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Joined: Fri May 08, 2015 7:17 pm
Posts: 1864
Location: DIGDUG
Nice.

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 Post subject: Re: S-Pently (teaser)
PostPosted: Fri Oct 20, 2017 10:36 am 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19322
Location: NE Indiana, USA (NTSC)
I'll define some milestones.

Before I make another release:

  • Come up with a host comms protocol so that Podge can scoot to the stereo and press track change buttons in the SFC sample

Before game usability:

  • Add effects TRANSPOSE, GRACE, LEGATO_OFF/_ON
  • Adapt Pently's music compiler
  • Design some representation for sound effects
  • Link in the docs to whatever sample resources other users provide

Before NES parity:

  • Send additional songs to ARAM at runtime
  • Add effects ARPEGGIO, BEND, CHVOLUME, FASTARP, SLOWARP, VIBRATO


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