No way to have breakpoint on A Register in BSNES?

Discussion of hardware and software development for Super NES and Super Famicom.

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ReverendSA
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Joined: Wed Mar 23, 2016 12:27 pm

No way to have breakpoint on A Register in BSNES?

Post by ReverendSA » Mon Dec 11, 2017 9:05 pm

Trying to figure out how to do it...

In FCEUX, you can say A==#0F

It would be very useful if anyone can help me figure this out, thank you.

I'm using bsnes-plus v073-3a

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