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PostPosted: Wed Sep 12, 2018 5:48 pm 
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Joined: Sat May 09, 2015 7:21 pm
Posts: 87
uVSthem identified a crashing bug that only affected first-time users who never used any previous bsnes-mcfly version: a regression meant that the program would not define a default profile and would thus only work if the user already used a previous bsnes-mcfly version.

bsnes-mcfly v106r14b has been released in order to fix this regression.

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bsnes-mcfly: the bsnes v073 and bsnes-classic killer (GitLab repository)


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PostPosted: Mon Oct 01, 2018 8:33 am 
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Joined: Sat Jul 20, 2013 10:14 pm
Posts: 41
Thanks for this wonderful emulator!

Would it be possible to implement/add this:

Color emulation
Simulates the way a console’s display device differs from modern computer monitor’s colour reproduction. In particular, it simulates the slightly-different gamma correction used by the Super Famicom.

Blur emulation
Simulates the limited horizontal resolution of standard-definition TVs by blurring together horizontally-adjacent pixels. Games like Jurassic Park for the Super Famicom depend on this to emulate a transparency effect.

I have checked but could not find these options in the emulator, I know standalone higan and the RetroArch higan core got these options.

Would be really cool to have these options in the future.

Thanks in advance!


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PostPosted: Tue Oct 02, 2018 12:43 am 
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Joined: Sat Jul 20, 2013 10:14 pm
Posts: 41
@hex_usr

This is to demonstrate what I mean by Color emulation and Blur emulation:

Default output (like we see it roughly in bsnes/higan)
Image

Color emulation ON with Blur emulation OFF
Image

Color emulation ON with Blur emulation ON
Image

Those rocks looks so much better with Blur emulation ON.


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PostPosted: Tue Oct 02, 2018 7:02 am 
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Joined: Sat May 09, 2015 7:21 pm
Posts: 87
The whole point of bsnes-mcfly is to recreate the Qt GUI from bsnes v073 as accurately as possible while making it work with the most recent higan/bsnes versions. As such, Color Emulation won't be found in the drop-down menus like in higan.

The Color Emulation option is called “Simulate NTSC TV gamma ramp” in bsnes-mcfly because that's what bsnes v073 called it. It's in the Configuration Settings dialog box, Video tab.

And because I'm trying to recreate the Qt GUI, I didn't expose a way to configure Blur Emulation, instead setting it to Off automatically.

I just replaced my computer last week and am still setting up a non-Windows OS (my new computer has Windows 10, which I am loath to use for longer than absolutely necessary), so while I can make a change to add the Blur Emulation option, it's going to be difficult for me to provide precompiled Windows builds in the future.

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bsnes-mcfly: the bsnes v073 and bsnes-classic killer (GitLab repository)


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PostPosted: Tue Oct 02, 2018 8:53 am 
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Joined: Sat Jul 20, 2013 10:14 pm
Posts: 41
Thank you very much @hex_usr

I appreciate that the Blurring could be implemented at least, I wish you good luck with your new PC.


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