How do I implement songs made in SNES GSS with SFX?

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20EnderDude20
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Joined: Mon May 27, 2019 5:31 pm

How do I implement songs made in SNES GSS with SFX?

Post by 20EnderDude20 » Mon May 27, 2019 5:38 pm

Hello! I'm new to this without any knowledge of assembly, but I made a cover of Green Hill Zone using SNES GSS with sound effects. I was wondering how I would make a player that would play the music, and also the sound effects while the music is playing.
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Molive
Posts: 50
Joined: Sat Apr 07, 2018 7:39 pm
Location: EN

Re: How do I implement songs made in SNES GSS with SFX?

Post by Molive » Sun Aug 11, 2019 3:12 pm

I believe SNES GSS comes with some code to make things run? It might be in C rather than assembly
Look around in the files for those.

There should be code to upload a driver, then some to upload a song and start it, and then some to play sound effects. Run the first two at the start of the code, and when you want to play an effect run the third

Not sure if this is much help, sorry
~Molive
SNES demos are great

Molive
Posts: 50
Joined: Sat Apr 07, 2018 7:39 pm
Location: EN

Re: How do I implement songs made in SNES GSS with SFX?

Post by Molive » Sun Aug 11, 2019 3:13 pm

Without much knowledge of assembly it might be quite hard. If you output the song as SPC there are tools to turn that in full roms, but then ofc you won't have the sound effects...
SNES demos are great

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