How is the death effect is SNES final fantasy games done?

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Ronian53
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How is the death effect is SNES final fantasy games done?

Post by Ronian53 » Tue Oct 13, 2020 2:34 pm

In the Final Fantasy SNES games, when a enemy dies it has a death animation where certain pixels cut. I know all the SNES features, but none allows for removing random pixels of layers, HDMA only allows removing vertical lines. How is this done?

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Bregalad
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Re: How is the death effect is SNES final fantasy games done?

Post by Bregalad » Tue Oct 13, 2020 2:53 pm

This is done by altering the tiles in pattern table directly, combined with a palette change. Assuming we're talking about FF4, FF5 and FFMQ. FF6 uses some simple transparency instead for regular enemies, but also uses the good old method of altering patten tables for some large bosses who have a special defeat animation.

FF5 also uses transparency effects for the shadow of flying enemies I believe (to be confirmed).

This comes from a good old tradition that started in FF1 with the defeat of Cahos the last boss, and carried on for some bosses in FF2 and FF3.
Useless, lumbering half-wits don't scare us.

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