Snes Audio emulation accuracy in 2020
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Snes Audio emulation accuracy in 2020
Hi, does anyone know if the audio emulation of bsnes based audio plugins can be considered perfectly accurate compared to the real hardware ?, i wanted to make some game rips and i want to make sure if it's identical to real hardware (at 99%+, or even 100%) before anything else...
Re: Snes Audio emulation accuracy in 2020
As far as I know, SNES audio emulation has been bit-perfect since blargg's DSP core many years ago. Near eventually switched bsnes to his own, more accurate DSP implementation, so I'd say anything bsnes-based would be fine.
Re: Snes Audio emulation accuracy in 2020
Thank you
, if anyone else know about that or have some more informations, don't hesitate to share it.

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Re: Snes Audio emulation accuracy in 2020
Afaik bsnes/higan is bit-perfect to a real SNES' digital output before the DAC. (Though this might differ if you enable compilation with a different audio core?)
The SNES also has a low-pass filter, which afaik isn't emulated.
The SNES also has a low-pass filter, which afaik isn't emulated.
My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Re: Snes Audio emulation accuracy in 2020
No emulator has perfect audio emulation, but the things I've hit are more about glitches, not how it sounds. "it crashes when you do this" "this causes a small blip in the sound".
Re: Snes Audio emulation accuracy in 2020
That isn't true. Altough some people seem to think so, probably due to the (emulated) digital gaussian filter, or because TV-sets tend to have better bass speakers than cheap PC speakers. See also here viewtopic.php?t=12025creaothceann wrote: ↑Fri Dec 25, 2020 8:07 pmThe SNES also has a low-pass filter, which afaik isn't emulated.
Re: Snes Audio emulation accuracy in 2020
Thanks guys, so if i'ts bit-perfect to real hardware before the DAC (assuming i using Game Emu Player with foobar2000 with right options) it would be perfect for me (that's precisely what i look for).
i think it would be all good (bit-perfect before DAC and if that's more or less what i wrote about glitches)
Ok, as long as potential glitches are easily noticeable (in order to fix them or use anither way of ripping these tracks) and if the glitches don't affect the whole track, i'ts all right.
i think it would be all good (bit-perfect before DAC and if that's more or less what i wrote about glitches)
Re: Snes Audio emulation accuracy in 2020
I've found this project.
Seems interesting if you can borrow or get an APU from a real SNES.
Seems interesting if you can borrow or get an APU from a real SNES.
Re: Snes Audio emulation accuracy in 2020
Thank youFisher wrote: ↑Sat Dec 26, 2020 8:00 pmI've found this project.
Seems interesting if you can borrow or get an APU from a real SNES.
