Revision 2021 SNES Demo

Discussion of hardware and software development for Super NES and Super Famicom.

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Oziphantom
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Revision 2021 SNES Demo

Post by Oziphantom » Sat Apr 03, 2021 11:36 pm


lidnariq
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Re: Revision 2021 SNES Demo

Post by lidnariq » Sun Apr 04, 2021 12:34 am

Impressive! Making very good use of the "use the mode 7 tilemap as the bitmap" technique.

I think I appreciated it even more with Mesen-S's event viewer running in parallel.

Any plans for a SPC release?

93143
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Re: Revision 2021 SNES Demo

Post by 93143 » Sun Apr 04, 2021 12:05 pm

Is that a voxel landscape?

creaothceann
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Re: Revision 2021 SNES Demo

Post by creaothceann » Sun Apr 04, 2021 4:05 pm

My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10

Revenant
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Re: Revision 2021 SNES Demo

Post by Revenant » Sun Apr 04, 2021 5:23 pm

This was naturally one of my favorites at the party. Nice work!

I agree with lidnariq, very nice demonstration of what you can do with a good mode 7 packed-pixel setup.

Oziphantom
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Re: Revision 2021 SNES Demo

Post by Oziphantom » Mon Apr 05, 2021 4:22 am

93143 wrote:
Sun Apr 04, 2021 12:05 pm
Is that a voxel landscape?
Yes.


It came #1 :D

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Nikku4211
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Re: Revision 2021 SNES Demo

Post by Nikku4211 » Mon Apr 05, 2021 9:40 am

I really love how all of this was done, and the only enhancement chip needed was a PAL PPU... :3c

I think the most impressive part has got to be the environmentally mapped metallic blob in front of the little girl in space.

The bitmap distortion effects are cool, too.
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.

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