SNES Music Pack 1 by Resistance

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Revenant
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SNES Music Pack 1 by Resistance

Post by Revenant » Sun Apr 04, 2021 5:29 pm

I helped put together a new collection of SNES music for the wild compo at Revision 2021. (Two SNES releases at one party?!)

Download:
http://resistance.no/releases/snes/RSE- ... cPack1.zip

Info:
http://demozoo.org/productions/292453/
https://www.pouet.net/prod.php?which=88630

Video:
https://revenant1.net/rse-music-full.mp4

Image

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Nikku4211
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Re: SNES Music Pack 1 by Resistance

Post by Nikku4211 » Mon Apr 05, 2021 9:35 am

Amazing.

What's with the video's aspect ratio, though? It's a bit wider, like if you were to play an NTSC DVD using square pixels for some reason.

Also those samples are really high quality. Are they all 22-32 kHz?
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lidnariq
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Re: SNES Music Pack 1 by Resistance

Post by lidnariq » Mon Apr 05, 2021 10:54 am

PAL SNES, like other 256-pixel-wide consoles in 50Hz regions, has a pixel aspect ratio of ~7:5. So the 256x224 mode on a PAL SNES is a display aspect ratio of ~16:10.

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Re: SNES Music Pack 1 by Resistance

Post by tepples » Mon Apr 05, 2021 11:27 am

Unlike the exact rational PAR of NTSC, the exact PAR of 50 Hz PAL involves some fairly big prime numbers such as 64489. This gives the fraction 2950000:2128137 ≈ 1.3862, and the unwieldiness of this is why I waited so long before establishing a 50 Hz counterpart to my long-running list of dot clock rates in 60 Hz picture generators.

Perhaps the most useful fractional approximation of the pixel aspect ratio of a PAL NES or PAL Super NES is 18:13 ≈ 1.3846. (I used 11:8 = 1.375 in the Linearity pattern of 240p Test Suite because I needed either the numerator or denominator to be 8, the width in pixels of a tile column or height in scanlines of a tile row.) The 18:13 ratio lends itself to using 52x72 DPI for preview in paint programs, such as GIMP with "Dot for Dot" turned off.

Revenant
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Re: SNES Music Pack 1 by Resistance

Post by Revenant » Mon Apr 05, 2021 12:04 pm

I'm not really sure why PAL aspect ratios are relevant, considering I recorded that video off of an NTSC console via S-Video.

(as for why the video has the aspect ratio it does: beats me. I just record what my capture device gives me.)

lidnariq
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Re: SNES Music Pack 1 by Resistance

Post by lidnariq » Mon Apr 05, 2021 1:22 pm

My mistake, I just assumed demoscene therefore PAL.

The DAR I see here is 1.426, or 7% wider than than 4:3 DAR US SNES should have. No idea how that's happening.

edit: If it were a whole 10%, it'd be due to treating the standard BT.601 13.5MHz pixels as square (when they're 10:11 PAR).

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Nikku4211
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Re: SNES Music Pack 1 by Resistance

Post by Nikku4211 » Mon Apr 05, 2021 6:46 pm

lidnariq wrote:
Mon Apr 05, 2021 10:54 am
PAL SNES, like other 256-pixel-wide consoles in 50Hz regions, has a pixel aspect ratio of ~7:5. So the 256x224 mode on a PAL SNES is a display aspect ratio of ~16:10.
I thought that at first, but then I realised that Revenant is from Florida, which is a United State of America.
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.

Revenant
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Re: SNES Music Pack 1 by Resistance

Post by Revenant » Mon Apr 05, 2021 8:10 pm

It does look a bit wide now that you mention it, though; I guess I just got accustomed to my USB captures looking that way. I'll have to fiddle around with it next time I'm recording something.

Anyway, not to get on too much of a tangent:
Nikku4211 wrote:
Mon Apr 05, 2021 9:35 am
Also those samples are really high quality. Are they all 22-32 kHz?
Not all of them, but maybe about half or so of the samples across the entire collection are 22kHz or higher (for example, all of the percussion samples in "Krono Spiegel" are 44.1kHz before conversion).

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Nikku4211
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Re: SNES Music Pack 1 by Resistance

Post by Nikku4211 » Tue Apr 06, 2021 7:14 am

Revenant wrote:
Mon Apr 05, 2021 8:10 pm
It does look a bit wide now that you mention it, though; I guess I just got accustomed to my USB captures looking that way. I'll have to fiddle around with it next time I'm recording something.
Don't worry, I'm already fiddling with FFMPEG to crop and scale your video. Another issue it has is that the black bars are actually encoded into the video, which is not efficient when streaming and also pointless since the extra space is never used. \
No, YouTube won't encode black bars into your video if you plan to upload it there. The new player is supposed to change its proportions to fit many different horizontal video aspect ratios anyway.
Revenant wrote:
Mon Apr 05, 2021 8:10 pm
Anyway, not to get on too much of a tangent:
Nikku4211 wrote:
Mon Apr 05, 2021 9:35 am
Also those samples are really high quality. Are they all 22-32 kHz?
Not all of them, but maybe about half or so of the samples across the entire collection are 22kHz or higher (for example, all of the percussion samples in "Krono Spiegel" are 44.1kHz before conversion).
Well, I was talking about the quality of the samples after conversion, as I am interested in how the quality turned out on the SNES itself.

EDIT: My proper aspect ratio 720p60 upload is up.
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.

Revenant
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Re: SNES Music Pack 1 by Resistance

Post by Revenant » Tue Apr 06, 2021 1:03 pm

Nikku4211 wrote:
Tue Apr 06, 2021 7:14 am
Well, I was talking about the quality of the samples after conversion, as I am interested in how the quality turned out on the SNES itself.
I assume snesmod didn't touch any of the ones that were below 32kHz, but I'm not sure if it automatically downsamples anything above that or not.

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