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Posted: Sun Sep 14, 2008 12:01 pm
by tepples
I'm starting to agree. It can be easier to make fair use of the source code of an out-of-print video game. I'm not sure how to interpret Parodius policy in this case.

Posted: Sun Sep 14, 2008 7:12 pm
by Banshaku
After the link was removed and we were arguing about rules etc, it had for me the "Streisand effect": I wanted to see it.

I was able to find it quite easily and just browsed through the files out of pure curiosity. As for historical value it could be interesting but for people that want to know more about snes programming (something I would like someday), it doesn't have much code in it unless I'm wrong. Maybe it was located in the backup file that I couldn't uncompress but I guess not.

Posted: Sun Sep 14, 2008 7:28 pm
by kyuusaku
Keep looking, all the code is there. I realized there's nothing I would ever do with it after skimming through a few pages, it's just hack after hack.

Posted: Sun Sep 14, 2008 7:52 pm
by Banshaku
ok, I will give it a second spin. But I guess I will try not to learn from it after what you said.

Posted: Mon Sep 15, 2008 5:11 am
by BMF54123
PROTIP: The code is mostly contained in the .A files, not .ASM. Aim for the head!

Posted: Mon Sep 15, 2008 6:56 am
by Banshaku
BMF54123 wrote:PROTIP: The code is mostly contained in the .A files, not .ASM. Aim for the head!
Great, found it. I really looked too fast, I must have been too tired that day. It will be some interesting thing to read even thought I don't know about snes programming yet. It must be a lot more interesting than doing some Action Script 2.0 in flash like I'm forced to do at work these days.

Protip: don't do drugs, drugs are bad , m'key, so is action script 2.0. m'key. You will thanks me later.

Posted: Mon Oct 27, 2008 2:57 pm
by dr_sloppy
Can anyone please tell me how to extract the main source archive
(DISK B)? Thanks in advance.