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PostPosted: Sat Sep 27, 2008 12:35 pm 
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Location: Canada
I decided to read in NHL 96 before I desoldered it, and found a neat little message at the start of the ROM file! I fixed up the formatting so its more readable.

Quote:
Tiburon Entertainment, Inc. developed this product for Electronic Arts. Tiburon is a small developer located in Longwood Florida, a suburb of Orlando. We develop entertainment software for console systems, and IBM Compatibles.

If you're a talented programmer or Artist please fax us your resume at 407-862-4077. Although formal education is a plus, it's not required.

This message is directed to all you hackers and demo coders out there who might be looking through our ROMs.

We have good benefits, and pay competitive wages.

We understand that while your resume may not reflect jobs programming, that you may still be very talented, and the opportunity may not have been available.

In this case we ask your to mail us you're demos, or examples of work you have done. Tiburon Entertainment c/o Hey! I'm good, and I want a job 900 Fox Valley Drv. Suite #202 Longwood, FL 32779....V....


Cool :)


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PostPosted: Sat Sep 27, 2008 12:57 pm 
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This is SO totally cool :) Very nice find! I think there was something
like that in, hmm.. Uniracer maybe ? some curse words if I remember correctly

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PostPosted: Sat Sep 27, 2008 1:29 pm 
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I seem to remember that the H2O Tetris games on N64 had strange messages from MArtist, one of the programmers.

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PostPosted: Sat Sep 27, 2008 2:40 pm 
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tepples wrote:

This was much weirder than the hiring ad!


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PostPosted: Sat Sep 27, 2008 3:44 pm 
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gilligan wrote:
This is SO totally cool :) Very nice find! I think there was something
like that in, hmm.. Uniracer maybe ? some curse words if I remember correctly


One of the programmers that worked on Uniracers blogs on his C64 page. He stated something to the effect that they really had to push Nintendo to get permission to change the sprite table mid frame. I believe this is on the only commercial SNES game that does this?


Not as cool but.. http://forums.magicengine.com/en/viewtopic.php?t=1630

There were some other *words* in the ISO as well <_<


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PostPosted: Sat Sep 27, 2008 4:17 pm 
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That sounds like a cool blog, do you have the link?

That is a strange rant... dunno if I would want to work with someone that unbalanced :s

I wonder if scene programmers were in demand, they could make some incredible graphics and sound! Like that new homebrew game posted on this forum, wow! Maybe being part of an underground scene would be a turn off tho

OT:

Download FR-08 from http://www.theproduct.de/index.html its incredible how they made all that 64k!


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PostPosted: Sun Sep 28, 2008 2:02 am 
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Wow all of this is so cool.
Now this is an idea to have if I don't know what to do if I really can't reach exactly the 2^n limit in a ROM I'm releasing.

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PostPosted: Sun Sep 28, 2008 1:17 pm 
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here's some other:
http://xiaopang333.wordpress.com/2008/0 ... on-gd-rom/

http://highschoolblows.blogspot.com/200 ... 10758.html


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PostPosted: Sun Sep 28, 2008 1:26 pm 
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Cool. Just wondering something :
Quote:
He stated something to the effect that they really had to push Nintendo to get permission to change the sprite table mid frame. I believe this is on the only commercial SNES game that does this?


Did Rare have to push Nintendo to get the permission to do all the tricks they did in Battletoads ? I guess Rare games are the only commercials to use the $2001 blanking feature to write data to PPU during a rendered frame, doing things like changing the palette midframe in W&W games, and for dynamic tiles in pretty much all their games.

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PostPosted: Sun Sep 28, 2008 3:08 pm 
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Bregalad wrote:
...doing things like changing the palette midframe in W&W games...

Nintendo themselves did that with the status bar in the StarTropics games, AFAIK.

Judging by the crazy things a lot of NES games did, I think Nintendo's only coding policy back then was "as long as it doesn't crash, it's OK." :P

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PostPosted: Sun Sep 28, 2008 4:41 pm 
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This kind of stuff in games is pretty cool! There was a code in the Sega Master System version of Monopoly that you could input, and find some stuff that reminds me of this topic. Here's where it was talked about after the initial "coming out" of one of the programmers that posted on SMSPower:

http://shinobiman.proboards15.com/index ... 781&page=1

hehe Gotta love cool easter eggs like those!


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PostPosted: Sun Sep 28, 2008 5:09 pm 
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cybertron wrote:
That sounds like a cool blog, do you have the link?


http://dailly.blogspot.com/ :D

It's mostly C64 stuff though. Back to his roots I guess.


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