How to test if a ROM will work on the real hardware.

Discussion of hardware and software development for Super NES and Super Famicom.

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xander
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How to test if a ROM will work on the real hardware.

Post by xander » Fri Nov 14, 2008 9:21 am

Hello guys,

I am currently working slowly towards making reproductions for the SNES of Japanese games with an English translation patch applied.

I see that a lot of translation patch comes with hacks that affects the visual design, change menus layout and in some case add text panel during game conversations to allow more space to English text.

Those patches works good on an emulator, but would all these changes risk of preventing the game to work on the real hardware? Is there any way to know for sure if a rom+patch will be working on a real SNES?

Thank you for your time.

tepples
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Post by tepples » Fri Nov 14, 2008 9:49 am

You could try running the game first in bsnes and then in a copier like what Tototek.com sells.

xander
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Post by xander » Fri Nov 14, 2008 10:40 am

so BSNES would be the emulator that is the most accurate when it comes down to real SNES hardware?

As for the flash cart at Tototek, if I understand how they work, you plug them in your PC, transfer the file and then it's plug-n-play in your regular SNES? Would a flash cart like that support games that uses advanced chips like let's say Starfox 2?

Thank you for your reply.

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MottZilla
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Post by MottZilla » Fri Nov 14, 2008 2:19 pm

No the Tototek nor any other device will run special chip games like Super FX. BSNES is the most accurate SNES emulator available. If it works in BSNES, there's a pretty good chance it will work on the real SNES. The best way to test would be a Cartridge with EPROM or FlashROMs. The next best would be the Tototek Flash Cart or a Backup Device like the Game Doctor SF series.

With a backup device like a GDSF you can send roms directly from your PC to your SNES and play them. But all these methods won't play games like Star Fox.

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Memblers
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Post by Memblers » Fri Nov 14, 2008 2:48 pm

I have an SNES clone system with a copier built it, I could test it for you. It's not a real SNES, but I noticed when I was coding that it was less forgiving than ZSNES.

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MottZilla
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Post by MottZilla » Fri Nov 14, 2008 7:13 pm

Is it a Game Station? I always wanted one of those.

xander
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Post by xander » Sat Nov 15, 2008 9:48 pm

Thank you for the offer Memblers, I will write down your name and might contact you when I am ready.

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Memblers
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Post by Memblers » Sun Nov 16, 2008 3:18 am

MottZilla wrote:Is it a Game Station? I always wanted one of those.
Yeah, it is. The Lik-Sang company gave it to me when they sponsored a programming contest back in 2000, for an NES demo I wrote. It's seen a lot of use.

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