Posted: Thu May 27, 2010 8:21 am
I was unaware of this. I'll have to check it out when I have some time. I was always disappointed that XMSNES didn't get properly finished.KungFuFurby wrote:The same person that made XMSNES, eKid/mukunda, also made another audio driver that does IT files. That would be SNESMod.
More info (go to SNESMod)
Looks very impressive, keep on going!psycopathicteen wrote:http://www.youtube.com/watch?v=5P8dH64m2Cc
Here is a little update. The diagonal shooting looks weird, because I didn't make a diagonal shooting sprite animation yet.
I could give you an account on the membler-industries.com server, if you want.dr_sloppy wrote:I wrote a some kind of a game (MGS-style: more cutscenes and secrets than actual gameplay for the SNES some years ago. I think I can dig up the source code etc. for it and publish it here if anyone care, however, I don't have anywhere on the web to store it, most unfortunately.
If the cutscenes are not fullscreen, both the casual gamers and the technical gamers would be pissed off. If the cutscenes are full screen the casual gamers would be pissed off but the technical gamers would be impressed by the fact that it's running full screen video through a 2.68Mhz dma bus that is not active during active display. Once the source code is released, and everybody finds out he used a trick, the technical people no longer find it impressive.tepples wrote:Imagine a game that alternates four-second snatches of gameplay with four-second unskippable cut scenes. WarioWare series has a 1:1 gameplay to cut scene ratio, but in context, it doesn't bother me.
What are you talking about???psycopathicteen wrote:If the cutscenes are not fullscreen, both the casual gamers and the technical gamers would be pissed off. If the cutscenes are full screen the casual gamers would be pissed off but the technical gamers would be impressed by the fact that it's running full screen video through a 2.68Mhz dma bus that is not active during active display. Once the source code is released, and everybody finds out he used a trick, the technical people no longer find it impressive.tepples wrote:Imagine a game that alternates four-second snatches of gameplay with four-second unskippable cut scenes. WarioWare series has a 1:1 gameplay to cut scene ratio, but in context, it doesn't bother me.