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 Post subject: Flashing SNES cart rom
PostPosted: Mon Dec 05, 2005 8:06 pm 
Let's assume I bought the import SFC game Kunio no Dodgeball and found a translated ROM version of that game. What steps would I need to take to flash the ROM to the physical rom on the cartridge? Is this even possible at all? Mind you, I have no flashing experience whatsoever.. Whatever info will be greatly appreciated. Thanks!


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PostPosted: Mon Dec 05, 2005 8:06 pm 
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The above was my post, but I timed out on accident.. Sorry.


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PostPosted: Tue Dec 06, 2005 12:56 pm 
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Will you be playing on an NTSC SNES or Super Famicom? If you are using an American or Japanese SNES, then the answer is yes. If so, then it will be easiest to use the Tototek SNES flash kit:
http://www.tototek.com/pio/main1/SUBMEN ... rflash.htm

Order the following parts of the kit:
1. Super Flash 64M Card kit for SNEX compatible
2. CIC-161 Chip (Japan) for SUPER-FLASH 64M Card
3. Printer/Parallel Port cable

The order form for those two parts is listed on the front page here:
http://www.tototek.com/

You will also need the SNES security bit screw driver head and an old SNES cart. Open the cart and swap out the old circuit board with the Super Flash Card circuit board. Screw the cart back together. Then attach the cart programmer board to your computer with a parallel port cable. Use the Super Flash software to write your ROM to the cart.

You can even flash more than one game at a time to the cart, as the cart itself has a multi-cart game selection menu built-in. Depending on the size of the games, you can fit 1 to 8 games onto the cart at a time.


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 Post subject:
PostPosted: Tue Dec 06, 2005 1:40 pm 
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Joined: Fri Nov 12, 2004 2:49 pm
Posts: 7314
Location: Chexbres, VD, Switzerland
WOW !!
I didn't know that a such cartridge project was existing for the SNES !! That sure keeps SNESdev interesting, if not more interesting than NESDev...
I HAVE TO learn how to programm the SNES !

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Life is complex: it has both real and imaginary components.


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 Post subject:
PostPosted: Tue Dec 06, 2005 6:23 pm 
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Damn, that's a pretty penny..

It's either this (easy) or learning to manually do it myself (hard, but fun in a way).

The options, the options..


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 Post subject:
PostPosted: Wed Dec 07, 2005 8:46 am 
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1080Peter wrote:
Damn, that's a pretty penny..

It's either this (easy) or learning to manually do it myself (hard, but fun in a way).

The options, the options..


The best way to approach it is to do the easier way first, i.e., get a pre-made flash cart. Learn how to use it, learn how it works, and learn its limitations. Then start building your own custom cart from scratch. That way you always have something that works to play with :)


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 Post subject:
PostPosted: Sat Dec 10, 2005 12:16 am 
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Would StarFox 2 even be possible to flash on this thing?? I already understand it's pretty much illegal to have it... But considering it's already out there and I'm still a staunch supporter of Nintendo who actually goes out and buys SNES games, I'd like to dream. SuperFX2 chip a problem?


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 Post subject:
PostPosted: Sat Dec 10, 2005 7:33 am 
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Location: NE Indiana, USA (NTSC)
Some Super NES copiers are built such that if you plug another cart with the same chip into the back (e.g. Yoshi's Island or Doom), then the game you write to the copier will use that chip.


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 Post subject:
PostPosted: Sat Dec 10, 2005 1:17 pm 
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tepples wrote:
Some Super NES copiers are built such that if you plug another cart with the same chip into the back (e.g. Yoshi's Island or Doom), then the game you write to the copier will use that chip.


Actually, that isn't entirely true. The FX chip has pins connected directly to ROMs on the cart, so it is impossible for copiers to connect to these special chips via a donor cart. The only special chip that this actually works for is the DSP1 chip, which happens to be the most popular co-processor used on SNES carts. Actually most SNES games don't use any special co-processor. Anyway, if it uses a special chip that is not DSP1, then you can't play the game on a copier. CherryROM's hardware forum has a listing of carts that use special chips and the type of chip they use. Search those forums for that list, and you will see the relatively short list of games that don't work on copiers.

Even though 99% of all SNES and SFC games work perfectly on the better copiers (SF7, DX2), some of the best games use a special chip other than DSP1: Star Fox, Star Fox 2, Yoshi's Island, and Super Mario RPG are such games.


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 Post subject:
PostPosted: Thu Feb 09, 2006 1:55 pm 
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Joined: Tue Nov 22, 2005 7:40 pm
Posts: 6
Jagasian wrote:
Will you be playing on an NTSC SNES or Super Famicom? If you are using an American or Japanese SNES, then the answer is yes. If so, then it will be easiest to use the Tototek SNES flash kit:
http://www.tototek.com/pio/main1/SUBMEN ... rflash.htm

Order the following parts of the kit:
1. Super Flash 64M Card kit for SNEX compatible
2. CIC-161 Chip (Japan) for SUPER-FLASH 64M Card
3. Printer/Parallel Port cable

The order form for those two parts is listed on the front page here:
http://www.tototek.com/

You will also need the SNES security bit screw driver head and an old SNES cart. Open the cart and swap out the old circuit board with the Super Flash Card circuit board. Screw the cart back together. Then attach the cart programmer board to your computer with a parallel port cable. Use the Super Flash software to write your ROM to the cart.

You can even flash more than one game at a time to the cart, as the cart itself has a multi-cart game selection menu built-in. Depending on the size of the games, you can fit 1 to 8 games onto the cart at a time.


Question:
What exactly does the T-Connector do and what would be the point of getting it?


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