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PostPosted: Mon Oct 03, 2011 5:49 pm 
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Joined: Mon Oct 03, 2011 5:44 pm
Posts: 52
Hi Guys,

I want to make my own Super Nintendo Cartridge (just for fun - don't want to pay a repro guy) and I'm trying to make Zelda Parallel Worlds. I was wondering if you guys would help me out a bit.

I'm making the game with 2 27c801's and I'm not quite sure how to split the game properly in snestool. Do I split the game first and then remove headers? When I do this I get two files. One has a file size of 1024k and the other 512k. Do I have to copy the 512k onto itself to fill the entire eprom?

Thanks in advance!


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PostPosted: Mon Oct 03, 2011 10:43 pm 
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Joined: Tue May 05, 2009 8:44 pm
Posts: 71
just use that tool http://www.romhacking.net/utilities/593/
it's easy to use and it do everything.

If you don't mirror the 512k part on itself make sure pin1 (A19) is connected to ground.

Also you could apply the intro fix patch on your rom so the zelda parallel worlds logo screen does't glitch on the real snes !!


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PostPosted: Mon Oct 03, 2011 11:58 pm 
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Joined: Mon Oct 03, 2011 5:44 pm
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Thank you so much. That clears up a lot. Concerning the intto fix patch ive been looking all over for it and cannot find it. Could you help me locate it? Thanks


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PostPosted: Tue Oct 04, 2011 3:51 pm 
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Joined: Tue May 05, 2009 8:44 pm
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For the intro patch, I don't have it. I only have the the fixed rom so in a couples of hours I will try do redo a Zelda Parallel Worlds patch but with the intro fixed. I will poste it here !


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PostPosted: Tue Oct 04, 2011 4:45 pm 
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Joined: Tue May 05, 2009 8:44 pm
Posts: 71
Here is a Zelda Parallel Worlds + Intro Fix Patch

http://www.megaupload.com/?d=52YCBVDP

Apply the patch on Legend Of Zelda, The - A Link To The Past (U) [!].zip with Header


Created using Lunar IPS
http://fusoya.eludevisibility.org/lips/


Tested on Bsnes 0.82
http://byuu.org/bsnes/


Image


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PostPosted: Tue Oct 04, 2011 7:51 pm 
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Joined: Mon Oct 03, 2011 5:44 pm
Posts: 52
Dude,

Thank You SO MUCH. I've been ripping my hair out over this. I promise when I learn a thing or two about this to contribute frequently to this board :)


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PostPosted: Tue Apr 24, 2012 6:10 pm 
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Joined: Mon Oct 17, 2011 12:03 pm
Posts: 57
Does anyone have another link to the patch?


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PostPosted: Sat Apr 28, 2012 8:03 am 
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Joined: Sat Apr 28, 2012 7:22 am
Posts: 12
Second that.
I tried to make a fix patch myself by studying the German translation version (made by RedScorpion) but there are too many changes.
102A0A - 10443E , 141202 - 1439EE and especially 150200 - 150344 seem to have the most notable changes, but it could also be those few additional bytes after 662B1, 6F3D9, 70A50 or 740C2.
After 93D46 there's something suspicious as well that shifts the whole block until C2D4D a few bytes forward.
(The offsets have the 512 byte copier header in them)

I can't figure out which data is moved where. Even the heart meter graphics (and the routine to draw them) is moved around, because the author needed to make room for German umlaut characters.


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PostPosted: Sun Apr 29, 2012 2:33 pm 
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Joined: Mon Mar 15, 2010 4:15 pm
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I also changed the Euclid and Seph textblock to RedScorpion.

If i can remember, each tile are 2 bytes.

But why want you create a patch of this introscreen? The Introsceen is already fixed.

greetz

red


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PostPosted: Sun Apr 29, 2012 3:45 pm 
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Joined: Mon Oct 17, 2011 12:03 pm
Posts: 57
Maybe I used the wrong file, but when you put this on an actual cart, the tiles are broken.


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PostPosted: Sun Apr 29, 2012 3:50 pm 
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Joined: Mon Mar 15, 2010 4:15 pm
Posts: 40
check this

http://www.snes-projects.de/filebase/in ... ntryID=233

greetz

red


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PostPosted: Mon Apr 30, 2012 10:34 am 
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Joined: Sat Apr 28, 2012 7:22 am
Posts: 12
...Oh!
How nice to get a response directly from you, RedScorpion :)
The reason I was trying to make the patch myself is that I don't speak German and it seems impossible to find the English version of the patch with fixed intro..
I remember reading that the intro fix was made by people (or a company?) who were selling the hack on homemade flash ROM cartridges, with a nice label on them and all.
Well anyway, if you happen to have the intro fix for the English version, could you share it with us by any means, please?


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PostPosted: Mon Apr 30, 2012 3:11 pm 
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Joined: Mon Mar 15, 2010 4:15 pm
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I will check my files and share the patch for the englisch version.

Could you check your current rom and post the CRC32?



greetz

red


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 Post subject:
PostPosted: Tue May 01, 2012 11:44 am 
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Joined: Sat Apr 28, 2012 7:22 am
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CRC32? The original US version rom I've got with a header has DD42510E and the other one without header has 777AAC2F.
I've also got your translation of the hack (ver 1.40, 9BD9ADCC) and the original English hack (6C12A14B)


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 Post subject: Zelda
PostPosted: Wed May 02, 2012 10:22 am 
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Joined: Mon Mar 15, 2010 4:15 pm
Posts: 40
Check PM!


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