> I guess my preference for a necro over a dupe is informed by the classic Flash slideshow "Posting and You"
Really, my only problem with old topic bumps is it not being clear that it happened. I read the first post and was getting ready to start my usual "chain of replies to messages in the thread" until I saw I had already replied, and then realized it was from 2012.
If I had all the time in the world to design a dream forum, then the way I'd do it would be that topics pseudo-locked after X days/months of no activity. You could still post a reply. But it would create a new topic with a special "link" icon, and there would be a special link at the top of the thread to the old discussion.
Of course, we can't do that with phpBB3. As such, you're the admin here, so it's your rules :)
> Have you ever felt weird seeing this many people (that being most of SNESdev) using a term you created? I'd feel like some sort of celebrity.
He's also the person that discovered and documented Felon's banana register ;)
Joking aside, he was a large part of the early efforts of documenting the SNES. Even though that information isn't really useful today, now that we know so much more and have far better documentation (thanks to anomie), we're all very aware and gracious of the fact that we can see further thanks to standing on the shoulders of giants that came before us. So he'll always be immortalized as an early pioneer of the SNES scene.
That said, LoROM/HiROM is one such thing that's really not relevant anymore. This is the reality of SNES mapping:
https://preservation.byuu.org/BoardsThere aren't two (or three with ExHiROM) board layouts: there are around ~110 PCB layouts, of which sort into ~60 memory map models (I don't have them all in my DB yet), of which there are ~30 or so unique layouts that ROM data can exist within. And that's just for commercial carts. The sky's the limit with unofficial designs.
Breaking down LoROM/HiROM is basically the decision whether or not to wire up A15 to the ROM chips / memory mapper or not. It's fine to generalize with these terms, but if we want to be more precise and improve the quality of emulation, we need to move past simplifications like this.