It is currently Tue Sep 18, 2018 10:09 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 102 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
PostPosted: Mon Aug 20, 2018 3:11 pm 
Offline
User avatar

Joined: Sun Jan 22, 2012 12:03 pm
Posts: 6801
Location: Canada
tepples wrote:
MECC's The Oregon Trail was in BASIC.

The original Oregon Trail was indeed written in BASIC, on a CDC Cyber. The source code is available. I once ported this to applesoft basic to try it out. This was a text-only game.

The popular Apple II version by MECC I'm not sure about. I wouldn't really assume it was written in BASIC, but it doesn't seem implausible either.

(BASIC was certainly used for commercially viable software over the years, though. I am not questioning that, but I don't really have any specific examples of 8-bit titles that did in hand. I know of many on Atari ST.)


Top
 Profile  
 
PostPosted: Mon Aug 20, 2018 3:52 pm 
Offline
User avatar

Joined: Sun Sep 19, 2004 9:28 pm
Posts: 3589
Location: Mountain View, CA
There were also many Apple II games which were at least partially in BASIC. Often you'd find a BASIC "management core" combined with actual assembly/machine language binaries which were BLOAD'ed into place. One of the most famous, to me anyway, was Eamon. Another, which was also commercial and multi-platform, was Temple of Apshai.

Circling back to the NES though -- or more precisely, the Famicom -- had its own BASIC as well, which also included a keyboard peripheral. I remember finding several pages in Japanese where people were working on their own games using Famicom BASIC. There are some here. Reverse-engineering of the cartridge and its related ROM subroutines and RAM memory layout is here.

Like NES Maker, I can't judge people using this as a stepping stone. I started the same way with computing programming: in Applesoft BASIC. I understand the points people make about such tools/things "lowering the standards bar" and the social effects of such a tool, and they're fine opinions to hold. I've already stated my own.


Top
 Profile  
 
PostPosted: Mon Aug 20, 2018 4:01 pm 
Offline
User avatar

Joined: Sat Feb 12, 2005 9:43 pm
Posts: 10806
Location: Rio de Janeiro - Brazil
I think the MSX had a number of commercial BASIC games.


Top
 Profile  
 
PostPosted: Tue Aug 21, 2018 4:30 am 
Offline

Joined: Tue Feb 07, 2017 2:03 am
Posts: 578
If one wants to talk about top tier BASIC games, Sid Meier's Pirates!

The thing with Unity and Gamemaker and Construct 2... is if one make a "nes" level game on my PC with those tools, so something Quad Core, over 2Ghz, and a GTX anything, the layers of inefficiency are transparent. It doesn't impact the game in anyway. Although when I have a game made in them, it would be nice if those choose something better... I'm looking at you Hotline Miami and LUFTRAUSERS ( for the irony points the PC version is 30fps, the Commodore 64 version is 50fps because you know they used ASM ;) )

But on a NES, having a bunch of generic stuff pull and prodded, should be somewhat obvious or very limiting if its not. 10 seconds into a SUECK and you know its a SUECK, there is no amount of custom title screen and music that is going to hide it.


Top
 Profile  
 
PostPosted: Tue Aug 21, 2018 9:00 am 
Offline

Joined: Wed May 19, 2010 6:12 pm
Posts: 2749
I hope it's more flexible than SMW is.


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 6:54 am 
Offline

Joined: Tue Feb 07, 2017 2:03 am
Posts: 578
Maybe it will be the NES version of "Backbone", which seems capable but is rather looked down upon..


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 7:02 am 
Offline
User avatar

Joined: Sat Jan 09, 2016 9:21 pm
Posts: 455
Location: Central Illinois, USA
I've said this before, but I think it will be very similar to the introduction of batariBasic in the Atari 2600 homebrew scene. With batariBasic:

1. Atari 2600 homebrew is a lot more accessible to a lot more people.
2. There's a lot of shovelware homebrew.
3. Some amazing games have been released with bB.
4. Good games (no matter how they were made) still get noticed and appreciated.
5. Yes, people occasionally think your non-bB game was made using bB. The only thing impacted by that is your own pride.
6. The community is still thriving.

_________________
My games: http://www.bitethechili.com


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 8:57 am 
Offline
User avatar

Joined: Fri Nov 24, 2017 2:40 pm
Posts: 79
gauauu wrote:
The only thing impacted by that is your own pride.


I feel like there is a quote about artists being appreciated, but not in the way they desired. In this case, it's not just that the game is fun, but also the player recognize the work that went into it. I would put that in perspective with my comments above about the recent game convention. People thought it was really neat that a NES game was made, but they have _no_ idea what went into making it happen.


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 12:18 pm 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 2251
Location: DIGDUG
Quote:
Maybe it will be the NES version of "Backbone", which seems capable but is rather looked down upon..


What's Backbone?

Quote:
on the C64 do we fear being overrun by SEUCK, or Garry's Game Maker games. No.
We put them over on the side in the own little playpen and just ignore them.


I feel like most NESmaker games are going to be easy to spot, short non-scrolling RPGs with generic or reused graphics, and will be put in a lesser category of NES homebrews. And mostly ignored. Sadly.

Hopefully, some of them will shine, and take longer than 15 minutes to complete.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 2:28 pm 
Offline

Joined: Tue Jun 28, 2011 2:39 pm
Posts: 170
Yeah, as a person who uses NM, I fear it will get the same fate and label as RPG Maker - there are great RPG Maker games, Skyborn and To the Moon being just two commercial examples, but people still shy away for RM games without even trying them because of many "mah first gaem evar!!!11!" projects, which is sad. And because people have little knowledge of what exactly it takes to make a NES game, it may reflect badly on the rest of community.

Yes, I want it to be not true, but with other examples from other gamedev branches and tools (RPG Maker, Game Maker, Clickteam Fusion, even Unity which is a "real" engine and of course retro tools like SUECK, STOS, AMOS and so on), I'm afraid it will make anyone who uses NES Maker look like a noob with nothing to offer, even if he/she makes a great game. Because there will be many "mah first gaem evar!!!11!" projects made with NM, that's unavoidable with how the software bills itself.


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 3:19 pm 
Offline
User avatar

Joined: Thu Sep 15, 2016 6:29 am
Posts: 741
Location: Denmark (PAL)
Nesmaker doesn't support scrolling?


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 3:24 pm 
Offline

Joined: Tue Jun 28, 2011 2:39 pm
Posts: 170
Not yet, but the devs are planning to add necessary code in future.


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 4:55 pm 
Offline
User avatar

Joined: Wed Sep 21, 2016 8:55 am
Posts: 77
Location: Calgary.Alberta,Canada
darkhog wrote:
Because there will be many "mah first gaem evar!!!11!" projects made with NM, that's unavoidable with how the software bills itself.


After clicking the link someone provided and I seen the games in progress being made with NESMaker I'd agree with the "mah first gaem evar!!!11!"


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 8:23 pm 
Offline
User avatar

Joined: Sat Feb 16, 2013 11:52 am
Posts: 314
I'm afraid that nesmaker will bring in "games are political" people.

_________________
This is a block of text that can be added to posts you make. There is a 255 character limit.


Top
 Profile  
 
PostPosted: Wed Aug 22, 2018 8:38 pm 
Offline

Joined: Sun Mar 27, 2011 10:49 am
Posts: 264
Location: Seattle
Games are political! It's too late! We're already here! :twisted:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 102 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: Majestic-12 [Bot] and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group