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Family Basic Editor for Windows and sample basic games
http://forums.nesdev.com/viewtopic.php?f=2&t=10163
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Author:  lbarasc [ Tue Jun 11, 2013 10:37 pm ]
Post subject:  Family Basic Editor for Windows and sample basic games

Another find for Family Basic fans : FamilyBasicEditor for Windows.

This is a text editor and a BG editor for Family Basic.

How it works ?

Run FamilyBasicEditor and NesterJ (with FamilyBasic rom loaded), and you can copy / paste code and bg to NesterJ.

The soft is in japanese again, sorry, but you have a video on the webpage that shows how it works

The webpage :

http://dearworld.web.fc2.com/download.html

Download tool :

http://dearworld.web.fc2.com/download/F ... Editor.zip

and good extras !

Sample games with sources :

http://dearworld.web.fc2.com/gallery.html

Author:  slobu [ Wed Jun 12, 2013 6:36 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

I wonder if NesterJ uses the same save state format required by this tool?

Also, what makes MMC3 necessary for Family BASIC conversions? Did the original Family BASIC cart also use that chip?

Author:  Pokun [ Wed Jun 12, 2013 7:29 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

Where do you find all these cool stuff Ibarasc? :)

Slobu, Family Basic (and all its variants) uses UNROM or something NROM but with an early version of battery backup that requires a switch and two AA batteries. This is just for keeping your program or data from the Music/Calculator/Biorythm/Message Boards though (more details in the manual I helped translating http://www.famicomworld.com/forum/index ... pic=8876.0). I have no idea why SSTONES converts it to MMC3.

Author:  Hamtaro126 [ Wed Jun 12, 2013 10:53 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

It is not UNROM, It is NROM!

It's forgiveable, though...

Author:  Pokun [ Wed Jun 12, 2013 12:14 pm ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

Thanks for correcting me Hamtaro!

Author:  AnnaWu [ Wed Jun 12, 2013 12:19 pm ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

lbarasc wrote:

The soft is in japanese again, sorry, but you have a video on the webpage that shows how it works



I translated the application in the past.
http://www.sendspace.com/file/w4xfbt

Author:  lbarasc [ Thu Jun 13, 2013 2:32 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

thanks for the english translation

Author:  slobu [ Tue Sep 03, 2013 6:07 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

It looks like the translation is offline (along with most links on this page).

I'd like to start using the FamilyBasicEditor + SSTONES and infinitelives eeprom board.

Can anyone confirm what kind of board I need for the result of that?

It seems (from what I've read) that Famicom BASIC itself is only an NROM cart but the output of SSTONES needs

Base : MMC3
Mapper : 1
PRG-ROM : 32k
CHR-ROM : 32k

Is this the type of board I need to order from infinitelives?

Thanks in advance for any insight!

Author:  Hamtaro126 [ Tue Sep 03, 2013 7:10 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

MMC3 is Mapper 4, MMC1 is Mapper 1, So the info is either an MMC1, MMC3, or a non-existant mapper that has capabilities of both,

Just leave it without a cart unless you actually know what you're doing...

Author:  slobu [ Tue Sep 03, 2013 10:55 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

Thanks for the info. Unfortunately, I can't leave it without as the main thrust is to take a Famicom BASIC game and put it on a real cart. In this case I need what parameters infinitelives requiress to get my cart order correct. Once we figure this out then homebrew made by BASIC enthusiasts becomes a reality.

Here is the log from Nestopia when running the output file from SSTONES
Ines: 32k PRG-ROM set
Ines: 8k CHR-ROM set
Ines: horizontal mirroring set
Ines: NTSC set
Ines: mapper 1 set
Mapper 1: SxROM
Mapper 1: 32k PRG-ROM
Mapper 1: 8k CHR-ROM
Mapper 1: 8k auto W-RAM
Mapper 1: horizontal mirroring

Here is what it reports about the iNES header:
32k PRG ROM
None W-RAM
Disabled W-RAM
8k CHR-ROM
Mirroring Horizontal
Mapper 1

I'm not sure what information to report back to inifinitelives to get the board order correct. Any more feedback gentlemen?

Author:  infiniteneslives [ Tue Sep 03, 2013 11:11 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

If you can provide a .nes file (or just prg and chr binaries) and a little time, I'll test it out and let you know how it works on my boards.

Author:  tepples [ Tue Sep 03, 2013 11:11 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

That depends on whether Nintendo or Konami (parent of Hudson Soft) would pursue people distributing the copyrighted interpreter as part of a game.

Author:  slobu [ Tue Sep 03, 2013 11:19 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

Thanks infinitelives! Here is one of the converted examples that came with SSTONES
http://sdrv.ms/17KfJJE (sstontst.zip)

@tepples
I forgot about that. That would make the games created personal use only. I could only distribute the source, then.

I assume they imagined kids sharing tapes with the games they made. I also imagine any fair use argument would involve lawyers and money to win.

Author:  slobu [ Wed Sep 04, 2013 8:33 am ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

I hate to bump my post but does my link to the test ROM work?

I'd hate for my file to be as dead as the rest of the links I just mentioned :)

As of this post the download tool from the original post and the download from AnnaWu are down.

Author:  CiXeL [ Sun Dec 13, 2015 10:11 pm ]
Post subject:  Re: Family Basic Editor for Windows and sample basic games

FamilyBasicEditor for Windows.

anyone have a live working link here in December 2015? none of my google searches can turn up a working link

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