Changing palette each scanline like FAU
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Hum.. it looks much nicer now. Why don't you color only the background that actually is inside the box? Maybe the glitches to the right will be more evident if you do that? Why are you changing the emphasis bits in adition to the first palette entry? I don't think you get much benefit from doing that...
I tried it, it didn't display properly for me. The background colors seem to be flickering (like it's correct one frame, then a solid color the next). I was gonna record a video, but everything looks horrible the way my NES is hooked up (toploader RF out -> VCR -> vidcap card) so the colors are hardly visible. If it helps, I could record one anyways.Bregalad wrote:A big problem is that I cannot guess how it would be on the real NTSC hardware. Could someone test it for me please ?
Is it possible to make a PAL adaptation of it ?
But.. I had to hack the ROM to make it work on Squeedo (to make it load CHR-RAM). I doubt that would've affected any timing though.
To make a PAL version, you'd just have to change the timing.
Well, that is fastly said. If I would pick another color for the border tiles, the screen would be randomly turned off to spot the background color/or the indexed color, both are the color byte I cange. So with anything else horrible glitches would pop.tokumaru wrote:Hum.. it looks much nicer now. Why don't you color only the background that actually is inside the box? Maybe the glitches to the right will be more evident if you do that? Why are you changing the emphasis bits in adition to the first palette entry? I don't think you get much benefit from doing that...
That's a shame. I cannot really think of something wrong, trough. If you would said glitches shows at the right differently that it does in Nintendulator or FCEU, I could understnad, but having the whole think flickering is really strange.I tried it, it didn't display properly for me. The background colors seem to be flickering (like it's correct one frame, then a solid color the next).
Cool !But.. I had to hack the ROM to make it work on Squeedo (to make it load CHR-RAM). I doubt that would've affected any timing though.
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To make a PAL version, you'd just have to change the timing.
Useless, lumbering half-wits don't scare us.
Sorry about that, I had a bad connection on my NES or something that was messing things up in an odd way.
It works now. And I adjusted the controls on my vidcap card also so I could get a viewable picture.
http://memblers.home.comcast.net/window.MPG
It works now. And I adjusted the controls on my vidcap card also so I could get a viewable picture.
http://memblers.home.comcast.net/window.MPG